public override void ComputeAdditionalPlayerData(Player p, ParsedLog log) { // Bombs CombatReplay replay = p.CombatReplay; List <CombatItem> xeraFury = GetFilteredList(log, 35103, p); int xeraFuryStart = 0; foreach (CombatItem c in xeraFury) { if (c.IsBuffRemove == ParseEnum.BuffRemove.None) { xeraFuryStart = (int)(c.Time - log.FightData.FightStart); } else { int xeraFuryEnd = (int)(c.Time - log.FightData.FightStart); replay.Actors.Add(new CircleActor(true, 0, 550, new Tuple <int, int>(xeraFuryStart, xeraFuryEnd), "rgba(200, 150, 0, 0.2)", new AgentConnector(p))); replay.Actors.Add(new CircleActor(true, xeraFuryEnd, 550, new Tuple <int, int>(xeraFuryStart, xeraFuryEnd), "rgba(200, 150, 0, 0.4)", new AgentConnector(p))); } } //fixated Statue List <CombatItem> fixatedStatue = GetFilteredList(log, 34912, p).Concat(GetFilteredList(log, 34925, p)).ToList(); int fixationStatueStart = 0; Mob statue = null; foreach (CombatItem c in fixatedStatue) { if (c.IsBuffRemove == ParseEnum.BuffRemove.None) { fixationStatueStart = (int)(c.Time - log.FightData.FightStart); statue = TrashMobs.FirstOrDefault(x => x.Agent == c.SrcAgent); } else { int fixationStatueEnd = (int)(c.Time - log.FightData.FightStart); Tuple <int, int> duration = new Tuple <int, int>(fixationStatueStart, fixationStatueEnd); if (statue != null) { replay.Actors.Add(new LineActor(0, 10, duration, "rgba(255, 0, 255, 0.5)", new AgentConnector(p), new AgentConnector(statue))); } } } }
public override void ComputePlayerCombatReplayActors(Player p, ParsedLog log, CombatReplay replay) { // Bombs List <AbstractBuffEvent> xeraFury = GetFilteredList(log.CombatData, 35103, p, true); int xeraFuryStart = 0; foreach (AbstractBuffEvent c in xeraFury) { if (c is BuffApplyEvent) { xeraFuryStart = (int)c.Time; } else { int xeraFuryEnd = (int)c.Time; replay.Decorations.Add(new CircleDecoration(true, 0, 550, (xeraFuryStart, xeraFuryEnd), "rgba(200, 150, 0, 0.2)", new AgentConnector(p))); replay.Decorations.Add(new CircleDecoration(true, xeraFuryEnd, 550, (xeraFuryStart, xeraFuryEnd), "rgba(200, 150, 0, 0.4)", new AgentConnector(p))); } } //fixated Statue var fixatedStatue = GetFilteredList(log.CombatData, 34912, p, true).Concat(GetFilteredList(log.CombatData, 34925, p, true)).ToList(); int fixationStatueStart = 0; NPC statue = null; foreach (AbstractBuffEvent c in fixatedStatue) { if (c is BuffApplyEvent) { fixationStatueStart = (int)c.Time; statue = TrashMobs.FirstOrDefault(x => x.AgentItem == c.By); } else { int fixationStatueEnd = (int)c.Time; if (statue != null) { replay.Decorations.Add(new LineDecoration(0, (fixationStatueStart, fixationStatueEnd), "rgba(255, 0, 255, 0.5)", new AgentConnector(p), new AgentConnector(statue))); } } } }
internal override void ComputePlayerCombatReplayActors(AbstractPlayer p, ParsedEvtcLog log, CombatReplay replay) { // fixated List <AbstractBuffEvent> fixated = GetFilteredList(log.CombatData, FixatedQadimThePeerless, p, true, true); int fixatedStart = 0; foreach (AbstractBuffEvent c in fixated) { if (c is BuffApplyEvent) { fixatedStart = Math.Max((int)c.Time, 0); } else { int fixatedEnd = (int)c.Time; replay.Decorations.Add(new CircleDecoration(true, 0, 120, (fixatedStart, fixatedEnd), "rgba(255, 80, 255, 0.3)", new AgentConnector(p))); } } // Chaos Corrosion List <AbstractBuffEvent> chaosCorrosion = GetFilteredList(log.CombatData, ChaosCorrosion, p, true, true); int corrosionStart = 0; foreach (AbstractBuffEvent c in chaosCorrosion) { if (c is BuffApplyEvent) { corrosionStart = (int)c.Time; } else { int corrosionEnd = (int)c.Time; replay.Decorations.Add(new CircleDecoration(true, 0, 100, (corrosionStart, corrosionEnd), "rgba(80, 80, 80, 0.3)", new AgentConnector(p))); } } // Critical Mass, debuff while carrying an orb List <AbstractBuffEvent> criticalMass = GetFilteredList(log.CombatData, CriticalMass, p, true, true); int criticalMassStart = 0; foreach (AbstractBuffEvent c in criticalMass) { if (c is BuffApplyEvent) { criticalMassStart = (int)c.Time; } else { int criticalMassEnd = (int)c.Time; replay.Decorations.Add(new CircleDecoration(false, 0, 200, (criticalMassStart, criticalMassEnd), "rgba(255, 0, 0, 0.3)", new AgentConnector(p))); } } // Magma drop List <AbstractBuffEvent> magmaDrop = GetFilteredList(log.CombatData, MagmaDrop, p, true, true); int magmaDropStart = 0; int magmaRadius = 420; int magmaOffset = 4000; string[] magmaColors = { "255, 215, 0", "255, 130, 50" }; int magmaColor = 0; foreach (AbstractBuffEvent c in magmaDrop) { if (c is BuffApplyEvent) { magmaDropStart = (int)c.Time; } else { int magmaDropEnd = (int)c.Time; replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (magmaDropStart, magmaDropEnd), "rgba(255, 50, 0, 0.15)", new AgentConnector(p))); replay.Decorations.Add(new CircleDecoration(true, magmaDropEnd, magmaRadius, (magmaDropStart, magmaDropEnd), "rgba(255, 50, 0, 0.25)", new AgentConnector(p))); Point3D magmaNextPos = replay.PolledPositions.FirstOrDefault(x => x.Time >= magmaDropEnd); Point3D magmaPrevPos = replay.PolledPositions.LastOrDefault(x => x.Time <= magmaDropEnd); if (magmaNextPos != null || magmaPrevPos != null) { string colorToUse = magmaColors[magmaColor]; magmaColor = (magmaColor + 1) % 2; replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (magmaDropEnd, magmaDropEnd + magmaOffset), "rgba(" + colorToUse + ", 0.15)", new InterpolatedPositionConnector(magmaPrevPos, magmaNextPos, magmaDropEnd))); replay.Decorations.Add(new CircleDecoration(true, magmaDropEnd + magmaOffset, magmaRadius, (magmaDropEnd, magmaDropEnd + magmaOffset), "rgba(" + colorToUse + ", 0.25)", new InterpolatedPositionConnector(magmaPrevPos, magmaNextPos, magmaDropEnd))); replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (magmaDropEnd + magmaOffset, (int)log.FightData.FightEnd), "rgba(" + colorToUse + ", 0.5)", new InterpolatedPositionConnector(magmaPrevPos, magmaNextPos, magmaDropEnd))); } } } //sapping surge, bad red tether List <AbstractBuffEvent> sappingSurge = GetFilteredList(log.CombatData, SappingSurge, p, true, true); int surgeStart = 0; AbstractSingleActor source = null; foreach (AbstractBuffEvent c in sappingSurge) { if (c is BuffApplyEvent) { AbstractSingleActor qadim = Targets.FirstOrDefault(x => x.ID == (int)ArcDPSEnums.TargetID.PeerlessQadim); surgeStart = (int)c.Time; source = (AbstractSingleActor)log.PlayerList.FirstOrDefault(x => x.AgentItem == c.CreditedBy) ?? qadim; } else { int surgeEnd = (int)c.Time; if (source != null) { replay.Decorations.Add(new LineDecoration(0, (surgeStart, surgeEnd), "rgba(255, 0, 0, 0.4)", new AgentConnector(p), new AgentConnector(source))); } } } // kinetic abundance, good (blue) tether List <AbstractBuffEvent> kineticAbundance = GetFilteredList(log.CombatData, KineticAbundance, p, true, true); int kinStart = 0; AbstractSingleActor kinSource = null; foreach (AbstractBuffEvent c in kineticAbundance) { if (c is BuffApplyEvent) { kinStart = (int)c.Time; //kinSource = log.PlayerList.FirstOrDefault(x => x.AgentItem == c.By); kinSource = (AbstractSingleActor)log.PlayerList.FirstOrDefault(x => x.AgentItem == c.CreditedBy) ?? TrashMobs.FirstOrDefault(x => x.AgentItem == c.CreditedBy); } else { int kinEnd = (int)c.Time; if (kinSource != null) { replay.Decorations.Add(new LineDecoration(0, (kinStart, kinEnd), "rgba(0, 0, 255, 0.4)", new AgentConnector(p), new AgentConnector(kinSource))); } } } }
public override void ComputePlayerCombatReplayActors(Player p, ParsedLog log, CombatReplay replay) { // fixated List <AbstractBuffEvent> fixated = GetFilteredList(log.CombatData, 56510, p, true); int fixatedStart = 0; foreach (AbstractBuffEvent c in fixated) { if (c is BuffApplyEvent) { fixatedStart = Math.Max((int)c.Time, 0); } else { int fixatedEnd = (int)c.Time; replay.Decorations.Add(new CircleDecoration(true, 0, 120, (fixatedStart, fixatedEnd), "rgba(255, 80, 255, 0.3)", new AgentConnector(p))); } } // Magma drop List <AbstractBuffEvent> magmaDrop = GetFilteredList(log.CombatData, 56475, p, true); int magmaDropStart = 0; int magmaRadius = 420; int magmaOffset = 4000; foreach (AbstractBuffEvent c in magmaDrop) { if (c is BuffApplyEvent) { magmaDropStart = (int)c.Time; } else { int magmaDropEnd = (int)c.Time; replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (magmaDropStart, magmaDropEnd), "rgba(255, 150, 0, 0.15)", new AgentConnector(p))); replay.Decorations.Add(new CircleDecoration(true, magmaDropEnd, magmaRadius, (magmaDropStart, magmaDropEnd), "rgba(255, 150, 0, 0.25)", new AgentConnector(p))); Point3D magmaNextPos = replay.PolledPositions.FirstOrDefault(x => x.Time >= magmaDropEnd); Point3D magmaPrevPos = replay.PolledPositions.LastOrDefault(x => x.Time <= magmaDropEnd); if (magmaNextPos != null || magmaPrevPos != null) { replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (magmaDropEnd, magmaDropEnd + magmaOffset), "rgba(255, 220, 50, 0.15)", new InterpolatedPositionConnector(magmaPrevPos, magmaNextPos, magmaDropEnd))); replay.Decorations.Add(new CircleDecoration(true, magmaDropEnd + magmaOffset, magmaRadius, (magmaDropEnd, magmaDropEnd + magmaOffset), "rgba(255, 220, 50, 0.25)", new InterpolatedPositionConnector(magmaPrevPos, magmaNextPos, magmaDropEnd))); replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (magmaDropEnd + magmaOffset, (int)log.FightData.FightEnd), "rgba(255, 220, 50, 0.5)", new InterpolatedPositionConnector(magmaPrevPos, magmaNextPos, magmaDropEnd))); } } } //sapping surge, bad red tether List <AbstractBuffEvent> sappingSurge = GetFilteredList(log.CombatData, 56118, p, true); int surgeStart = 0; AbstractSingleActor source = null; foreach (AbstractBuffEvent c in sappingSurge) { if (c is BuffApplyEvent) { NPC qadim = Targets.Find(x => x.ID == (int)ParseEnum.TargetID.PeerlessQadim); surgeStart = (int)c.Time; source = (AbstractSingleActor)log.PlayerList.FirstOrDefault(x => x.AgentItem == c.By) ?? qadim; } else { int surgeEnd = (int)c.Time; if (source != null) { replay.Decorations.Add(new LineDecoration(0, (surgeStart, surgeEnd), "rgba(255, 0, 0, 0.4)", new AgentConnector(p), new AgentConnector(source))); } } } // kinetic abundance, good (blue) tether List <AbstractBuffEvent> kineticAbundance = GetFilteredList(log.CombatData, 56609, p, true); int kinStart = 0; AbstractSingleActor kinSource = null; foreach (AbstractBuffEvent c in kineticAbundance) { if (c is BuffApplyEvent) { kinStart = (int)c.Time; //kinSource = log.PlayerList.FirstOrDefault(x => x.AgentItem == c.By); kinSource = (AbstractSingleActor)log.PlayerList.FirstOrDefault(x => x.AgentItem == c.By) ?? TrashMobs.FirstOrDefault(x => x.AgentItem == c.By); } else { int kinEnd = (int)c.Time; if (kinSource != null) { replay.Decorations.Add(new LineDecoration(0, (kinStart, kinEnd), "rgba(0, 0, 255, 0.4)", new AgentConnector(p), new AgentConnector(kinSource))); } } } }