// Token: 0x060070AA RID: 28842 RVA: 0x00233D00 File Offset: 0x00231F00
    public static GameObject spawn(string EBGHFEDLGHH, Vector3 JOPCODOJBHD = default(Vector3), Quaternion LOMLCCLOIKN = default(Quaternion))
    {
        int mhimamogfll = -1;

        if (TrashMan.instance.LPKLJGLONBO.TryGetValue(EBGHFEDLGHH, out mhimamogfll))
        {
            return(TrashMan.EBNELGPJGCF(mhimamogfll, JOPCODOJBHD, LOMLCCLOIKN));
        }
        Debug.LogError("attempted to spawn a GameObject from recycle bin (" + EBGHFEDLGHH + ") but there is no recycle bin setup for it");
        return(null);
    }
    // Token: 0x060070A1 RID: 28833 RVA: 0x00233ACC File Offset: 0x00231CCC
    public static GameObject BGNBCDOHBNC(GameObject OBFJPHLBFOL, Vector3 JOPCODOJBHD = default(Vector3), Quaternion LOMLCCLOIKN = default(Quaternion))
    {
        if (TrashMan.instance.OMAFEFDBPFN.ContainsKey(OBFJPHLBFOL.GetInstanceID()))
        {
            return(TrashMan.EBNELGPJGCF(OBFJPHLBFOL.GetInstanceID(), JOPCODOJBHD, LOMLCCLOIKN));
        }
        Debug.LogWarning("CameraFilterPack/Blend2Camera_HardMix" + OBFJPHLBFOL.name + "/../");
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(OBFJPHLBFOL, JOPCODOJBHD, LOMLCCLOIKN);

        gameObject.transform.parent = null;
        return(gameObject);
    }
    // Token: 0x0600707F RID: 28799 RVA: 0x00232F90 File Offset: 0x00231190
    public static GameObject spawn(GameObject OBFJPHLBFOL, Vector3 JOPCODOJBHD = default(Vector3), Quaternion LOMLCCLOIKN = default(Quaternion))
    {
        if (TrashMan.instance.OMAFEFDBPFN.ContainsKey(OBFJPHLBFOL.GetInstanceID()))
        {
            return(TrashMan.EBNELGPJGCF(OBFJPHLBFOL.GetInstanceID(), JOPCODOJBHD, LOMLCCLOIKN));
        }
        Debug.LogWarning("attempted to spawn go (" + OBFJPHLBFOL.name + ") but there is no recycle bin setup for it. Falling back to Instantiate");
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(OBFJPHLBFOL, JOPCODOJBHD, LOMLCCLOIKN);

        gameObject.transform.parent = null;
        return(gameObject);
    }