void Awake() { t = trapGroup.GetComponent<TrapGroup>(); a = GetComponent<AudioSource>(); }
void Awake() { traps = trapGroup.GetComponent<TrapGroup>(); }
void Awake() { t = trapGroup.GetComponent<TrapGroup>(); a = GetComponent<AudioSource>(); }
void Awake() { traps = trapGroup.GetComponent<TrapGroup>(); }