Пример #1
0
    void SetObjectKinematic(TrapElement obj, bool isKinematic)
    {
        foreach (Rigidbody r in obj.GetComponentsInChildren <Rigidbody>())
        {
            r.isKinematic = isKinematic;
        }
        BoxCollider box = obj.gameObject.AddComponent <BoxCollider>();

        box.isTrigger = isKinematic;
    }