private void Update() { if (Settings.Enabled.Value && Input.GetKeyDown(KeyCode.F4)) { Log.LogInfo("Reloading translations..."); TranslationUtils.ReloadTranslations(ModName, ModPath, Settings.OverwriteExisting.Value); } }
private void Update() { if (Settings.Enabled.Value && Input.GetKeyDown(KeyCode.F4)) { Log.LogInfo("Reloading translations..."); TranslationUtils.ReloadTranslations(ModName, ModPath, Settings.OverwriteExisting.Value); } }