Пример #1
0
 void Start()
 {
     MainText.text = Name;
     if (TranslationName != "")
     {
         MainText.text = TranslationSystem.GetString(TranslationName);
     }
 }
Пример #2
0
    // Update is called once per frame
    public async Task Reload(ModObject v)
    {
        await ModSystemTools.LoadPartsAsync();

        target        = v;
        Titlebar.text = $"Modify {TranslationSystem.GetString("CAR_"+target.Name)}";
        PrepareCatButtons();
        PrepareTypeButtons();
        StatView.ShowValues(target);
    }
Пример #3
0
    public async Task SpawnVehicle(int index)
    {
        if (preview != null)
        {
            Destroy(preview);
        }
        VCount.text = $"{index+1}/{Vehicles.Count}";
        VehicleInfo info = VTypes.FirstOrDefault(x => x.name == Vehicles[index].Type + "I");

        Handling.fillAmount = info.Handling / 100f;
        Health.fillAmount   = info.HP / 180f;
        Power.fillAmount    = info.Power / 400f;


        Name.text = TranslationSystem.GetString("CAR_" + info.name.Substring(0, info.name.Length - 1));

        var v = Vehicles[index];

        GameObject gm = new GameObject();

        gm.transform.position = new Vector3(0, 1, 0);
        preview = gm;
        var modobj = gm.AddComponent <ModObject>();
        await modobj.Create(v.Type);

        foreach (var item in v.InstalledParts)
        {
            modobj.AttachPart(item);
        }
        InitializedObject = modobj;
        //await Task.Delay(100);
        Power2.fillAmount    = modobj.GetComponentInChildren <EngineManager>().GetPower() / 400f;
        Handling2.fillAmount = modobj.GetComponentInChildren <HandlingManager>().GetHandling() / 100f;
        Health2.fillAmount   = modobj.GetComponentInChildren <HealthManager>().GetHealth() / 180f;

        foreach (var item in CallList)
        {
            try {
                item.Changed(index);
            }
            catch { }
        }
    }