private void Awake() { //Si le component n'est pas null, il reste comme il était, sinon on recherche le component this.translateMoverComponent = translateMoverComponent ?? GetComponent <TranslateMover>(); if (translateMoverComponent == null) { SayToLog("TranslateMover component not found!"); } }
public void Start() { gameController = Finder <GameController> .Find; translateMover = GetComponent <TranslateMover>(); transform.Translate(Vector3.up * Random.Range(minY, maxY)); renderer = GetComponentInChildren <Renderer>(); StartCoroutine(DestroyPipe()); }
private void Awake() { translateMover = GetComponent <TranslateMover>(); birdPhysics = GetComponent <BirdPhysics>(); }
// Use this for initialization void Start() { translateMover = GetComponent <TranslateMover>(); }
private void Awake() { translateMover = GetComponent <TranslateMover>(); }