internal static void Update() { if (Collector.Collect()) { SoundSources.Collect(); Cursors.Collect(); Texture2Ds.Collect(); CubemapTextures.Collect(); Fonts.Collect(); Chip2Ds.Collect(); Shader2Ds.Collect(); Shader3Ds.Collect(); Material2Ds.Collect(); Material3Ds.Collect(); MaterialPropertyBlocks.Collect(); ImagePackages.Collect(); Effects.Collect(); Meshs.Collect(); Deformers.Collect(); Models.Collect(); MassModels.Collect(); Terrain3Ds.Collect(); KeyframeAnimations.Collect(); AnimationSources.Collect(); AnimationClips.Collect(); Scenes.Collect(); Layer2Ds.Collect(); Object2Ds.Collect(); Layer3Ds.Collect(); Object3Ds.Collect(); PostEffects.Collect(); Transitions.Collect(); StaticFiles.Collect(); StreamFiles.Collect(); Shapes.Collect(); } }