public override void CloneData(TransitionTemplate _reference) { FollowPlayerToIdle controller = (_reference) as FollowPlayerToIdle; this.minDistance = controller.GetMinDistante(); }
public virtual void CloneData(TransitionTemplate _reference) { }
public override void CloneData(TransitionTemplate _reference) { AttackToFollowPlayer controller = (_reference) as AttackToFollowPlayer; this.minDistance = controller.GetMinDistante(); }
public override void CloneData(TransitionTemplate _reference) { IdleToMoveAround controller = (_reference) as IdleToMoveAround; this.TimeInIdle = controller.GetTimeInIdle(); }