Пример #1
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player") //If there's something in "nextRoom" in the inspector, call BeginTransitionOut() from the TransitionScript then invoke RoomChange().
                                    //If there isn't something in "nextRoom" in the inspector, call BeginTransitionOut() from the TransitionScript then invoke TurnOnLevelCompleteUI().
     {
         if (nextRoom != null)
         {
             TS.BeginTransitionOut();
             Invoke("RoomChange", 3);
         }
         else
         {
             TS.BeginTransitionOut();
             Invoke("TurnOnLevelCompleteUI", 1.5f);
         }
     }
 }