// Start is called before the first frame update void Awake() { TransitionScenePersistent transitionsceneObject = FindObjectOfType <TransitionScenePersistent>(); if (transitionsceneObject != null) { transitionsceneObject.BeginFadeIn(); } }
void Start() { currentHealth = startingHealth; bodySprite = transform.parent.GetComponent <SpriteRenderer>(); headSprite = transform.parent.Find("Head").GetComponent <SpriteRenderer>(); audio = GetComponent <AudioSource>(); livesContainer = GameObject.Find("Lives"); transitionScript = GameObject.FindGameObjectWithTag("Transition").GetComponent <TransitionScenePersistent>(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }