Пример #1
0
    // Start is called before the first frame update
    void Awake()
    {
        TransitionScenePersistent transitionsceneObject = FindObjectOfType <TransitionScenePersistent>();

        if (transitionsceneObject != null)
        {
            transitionsceneObject.BeginFadeIn();
        }
    }
Пример #2
0
    void Start()
    {
        currentHealth = startingHealth;
        bodySprite    = transform.parent.GetComponent <SpriteRenderer>();
        headSprite    = transform.parent.Find("Head").GetComponent <SpriteRenderer>();
        audio         = GetComponent <AudioSource>();

        livesContainer   = GameObject.Find("Lives");
        transitionScript = GameObject.FindGameObjectWithTag("Transition").GetComponent <TransitionScenePersistent>();
    }
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(gameObject);
 }