public void OnTriggerExit2D(Collider2D other)
 {
     if (other.CompareTag("Transition"))
     {
         active          = false;
         currentLocation = null;
         ready           = true;
         t = 0;
     }
 }
 public void OnTriggerStay2D(Collider2D other)
 {
     if (ready)
     {
         if (other.CompareTag("Transition"))
         {
             active            = true;
             currentLocation   = other.transform.parent.GetComponent <TransitionLocation>();
             isIgnored         = currentLocation.isIgnored;
             transitionOnEnter = currentLocation.transitionOnEnter;
         }
     }
 }