IEnumerator Finish() { transition.FadeToBlack(); yield return(new WaitForSeconds(2f)); Dificulty.level++; SceneLoaderStatic.ReloadScene(); }
IEnumerator Begin() { Dificulty.level = 1; WaitForFixedUpdate update = new WaitForFixedUpdate(); yield return(new WaitForSeconds(2f)); lightning.Strike(2); cameraShake.Shake(); dialogueManager.StartDialogue(DialogueData.tutorial1); Vector3 playerStartposiiton = player.transform.position; while (player.transform.position.y < playerStartposiiton.y + 4f) { yield return(update); } dialogueManager.StartDialogue(DialogueData.tutorial2); while (dialogueManager.InDialogue) { yield return(update); } player.GetComponent <DisplaySize>().enabled = true; foreach (GameObject wool in woolBalls) { if (wool != null) { wool.GetComponent <DisplaySize>().enabled = true; } } while (player.size < 20) { yield return(update); } cameraShake.Shake(); lightning.Strike(10); dialogueManager.StartDialogue(DialogueData.tutorial4); while (dialogueManager.InDialogue) { yield return(update); } lightning.Strike(5); while (!tutorialFinish) { yield return(update); } transition.FadeToBlack(); yield return(new WaitForSeconds(2f)); SceneLoaderStatic.LoadNextScene(); }