void RotateTriangles(float roll, float pitch, float yaw)
        {
            Matrix4x4 h = Transformations.CreateTransformationMatrix(roll, pitch, yaw, 0, 0, 0);

            redTriangle   = Triangle.MultiplyTriangleByMatrix(redTriangle, h);
            greenTriangle = Triangle.MultiplyTriangleByMatrix(greenTriangle, h);
        }