Пример #1
0
        public override void Load(TagCompound tag)
        {
            ActiveTransformations = new List <TransformationDefinition>();
            PlayerTransformations = new Dictionary <TransformationDefinition, PlayerTransformation>();

            if (tag.ContainsKey(nameof(SaveVersion)))
            {
                SaveVersion = new Version(tag.GetString(nameof(SaveVersion)));

                if (SaveVersion >= new Version(1, 0, 0, 0))
                {
                    for (int i = 0; i < DBZMOD.Instance.TransformationDefinitionManager.Count; i++)
                    {
                        TransformationDefinition transformationDefinition = DBZMOD.Instance.TransformationDefinitionManager[i];

                        // TODO Make sure this is OK (not losing any transformations)
                        if (tag.ContainsKey(transformationDefinition.GetUnlockedTagCompoundKey()) && !PlayerTransformations.ContainsKey(transformationDefinition))
                        {
                            PlayerTransformations.Add(transformationDefinition, new PlayerTransformation(transformationDefinition, tag.Get <float>(transformationDefinition.GetMasteryTagCompoundKey())));
                        }

                        transformationDefinition.OnPlayerLoad(this, tag);
                    }
                }
            }
            else
            {
                SaveVersion = latestVersion;

                // TODO Add mastery check.
                if (tag.Get <bool>("SSJ1Achieved") && !PlayerTransformations.ContainsKey(TransformationDefinitionManager.SSJ1Definition))
                {
                    PlayerTransformations.Add(TransformationDefinitionManager.SSJ1Definition, new PlayerTransformation(DBZMOD.Instance.TransformationDefinitionManager.SSJ1Definition));
                }
                if (tag.Get <bool>("ASSJAchieved") && !PlayerTransformations.ContainsKey(TransformationDefinitionManager.ASSJDefinition))
                {
                    PlayerTransformations.Add(TransformationDefinitionManager.ASSJDefinition, new PlayerTransformation(TransformationDefinitionManager.ASSJDefinition));
                }
                if (tag.Get <bool>("USSJAchieved") && !PlayerTransformations.ContainsKey(TransformationDefinitionManager.USSJDefinition))
                {
                    PlayerTransformations.Add(TransformationDefinitionManager.USSJDefinition, new PlayerTransformation(TransformationDefinitionManager.USSJDefinition));
                }

                if (tag.Get <bool>("SSJ2Achieved") && !PlayerTransformations.ContainsKey(TransformationDefinitionManager.SSJ2Definition))
                {
                    PlayerTransformations.Add(TransformationDefinitionManager.SSJ2Definition, new PlayerTransformation(TransformationDefinitionManager.SSJ2Definition));
                }
                if (tag.Get <bool>("SSJ3Achieved") && !PlayerTransformations.ContainsKey(TransformationDefinitionManager.SSJ3Definition))
                {
                    PlayerTransformations.Add(TransformationDefinitionManager.SSJ3Definition, new PlayerTransformation(TransformationDefinitionManager.SSJ3Definition));
                }

                if (tag.Get <bool>("LSSJAchieved") && !PlayerTransformations.ContainsKey(TransformationDefinitionManager.LSSJDefinition))
                {
                    PlayerTransformations.Add(TransformationDefinitionManager.LSSJDefinition, new PlayerTransformation(TransformationDefinitionManager.LSSJDefinition));
                }

                if (tag.Get <bool>("ssjgAchieved") && !PlayerTransformations.ContainsKey(TransformationDefinitionManager.SSJGDefinition))
                {
                    PlayerTransformations.Add(TransformationDefinitionManager.SSJGDefinition, new PlayerTransformation(TransformationDefinitionManager.SSJGDefinition));
                }

                if (tag.Get <bool>("KaioAchieved") && !PlayerTransformations.ContainsKey(TransformationDefinitionManager.KaiokenDefinition))
                {
                    PlayerTransformations.Add(TransformationDefinitionManager.KaiokenDefinition, new PlayerTransformation(TransformationDefinitionManager.KaiokenDefinition));
                }

                isMasteryRetrofitted = tag.ContainsKey("IsMasteryRetrofitted") && tag.Get <bool>("IsMasteryRetrofitted");
                if (!isMasteryRetrofitted)
                {
                    // TODO Endure this
                    // Retroactive mastery ported to new mastery system.
                    float masteryLevel1 = tag.Get <float>("MasteryLevel1");
                    PlayerTransformations[TransformationDefinitionManager.SSJ1Definition].Mastery = masteryLevel1;

                    float masteryLevel2 = tag.Get <float>("MasteryLevel2");
                    PlayerTransformations[TransformationDefinitionManager.SSJ2Definition].Mastery = masteryLevel2;

                    float masteryLevel3 = tag.Get <float>("MasteryLevel3");
                    PlayerTransformations[TransformationDefinitionManager.SSJ3Definition].Mastery = masteryLevel3;

                    float masteryLevelGod = tag.Get <float>("MasteryLevelGod");
                    PlayerTransformations[TransformationDefinitionManager.SSJGDefinition].Mastery = masteryLevelGod;

                    float masteryLevelBlue = tag.Get <float>("MasteryLevelBlue");
                    PlayerTransformations[TransformationDefinitionManager.SSJGDefinition].Mastery = masteryLevelBlue;

                    bool masteredMessage1 = tag.Get <bool>("MasteredMessage1");
                    masteryMessagesDisplayed[TransformationDefinitionManager.SSJ1Definition] = masteredMessage1;

                    bool masteredMessage2 = tag.Get <bool>("MasteredMessage2");
                    masteryMessagesDisplayed[TransformationDefinitionManager.SSJ2Definition] = masteredMessage2;

                    bool masteredMessage3 = tag.Get <bool>("MasteredMessage3");
                    masteryMessagesDisplayed[TransformationDefinitionManager.SSJ3Definition] = masteredMessage3;

                    bool masteredMessageGod = tag.Get <bool>("MasteredMessageGod");
                    masteryMessagesDisplayed[TransformationDefinitionManager.SSJGDefinition] = masteredMessageGod;

                    /*var masteredMessageBlue = tag.Get<bool>("MasteredMessageBlue");
                     * masteryMessagesDisplayed[DBZMOD.Instance.TransformationDefinitionManager.SSJBDefinition.UnlocalizedName] = masteredMessageBlue;*/

                    // TODO Change masteryLevels to use TransformationDefinition.
                    // Prime the dictionary with any missing entries.
                    for (int i = 0; i < DBZMOD.Instance.TransformationDefinitionManager.Count; i++)
                    {
                        TransformationDefinition transformation = DBZMOD.Instance.TransformationDefinitionManager[i];
                        if (transformation == null || !transformation.HasMastery)
                        {
                            continue;
                        }

                        if (!PlayerTransformations.ContainsKey(transformation))
                        {
                            PlayerTransformations.Add(transformation, new PlayerTransformation(transformation));
                            PlayerTransformations[transformation].Mastery = 0f;
                        }

                        if (!masteryMessagesDisplayed.ContainsKey(transformation))
                        {
                            masteryMessagesDisplayed[transformation] = false;
                        }
                    }
                }
                else
                {
                    // New mastery system/dynamic loading. Overwrites the old one if it exists.
                    for (int i = 0; i < DBZMOD.Instance.TransformationDefinitionManager.Count; i++)
                    {
                        TransformationDefinition transformation = DBZMOD.Instance.TransformationDefinitionManager[i];
                        if (transformation == null || !transformation.HasMastery)
                        {
                            continue;
                        }

                        if (tag.ContainsKey($"MasteryLevel{transformation.UnlocalizedName}"))
                        {
                            PlayerTransformations[transformation].Mastery = tag.Get <float>($"MasteryLevel{transformation.UnlocalizedName}");
                        }
                        else
                        {
                            PlayerTransformations[transformation].Mastery = 0f;
                        }

                        if (tag.ContainsKey($"MasteryMessagesDisplayed{transformation.UnlocalizedName}"))
                        {
                            masteryMessagesDisplayed[transformation] = tag.Get <bool>($"MasteryMessagesDisplayed{transformation.UnlocalizedName}");
                        }
                        else
                        {
                            masteryMessagesDisplayed[transformation] = false;
                        }
                    }
                }
            }

            fragment1 = tag.Get <bool>("Fragment1");
            fragment2 = tag.Get <bool>("Fragment2");
            fragment3 = tag.Get <bool>("Fragment3");
            fragment4 = tag.Get <bool>("Fragment4");
            fragment5 = tag.Get <bool>("Fragment5");

            kaioFragment1 = tag.Get <bool>("KaioFragment1");
            kaioFragment2 = tag.Get <bool>("KaioFragment2");
            kaioFragment3 = tag.Get <bool>("KaioFragment3");
            kaioFragment4 = tag.Get <bool>("KaioFragment4");

            if (tag.ContainsKey("KiCurrentFloat"))
            {
                _kiCurrent = tag.Get <float>("KiCurrentFloat");
            }
            else
            {
                _kiCurrent = (float)tag.Get <int>("KiCurrent");
            }

            rageCurrent  = tag.Get <int>("RageCurrent");
            kiChargeRate = tag.Get <int>("KiRegenRate");
            kiEssence1   = tag.Get <bool>("KiEssence1");
            kiEssence2   = tag.Get <bool>("KiEssence2");
            kiEssence3   = tag.Get <bool>("KiEssence3");
            kiEssence4   = tag.Get <bool>("KiEssence4");
            kiEssence5   = tag.Get <bool>("KiEssence5");

            if (tag.ContainsKey(nameof(SelectedTransformation)) && !string.IsNullOrWhiteSpace(tag.Get <string>(nameof(SelectedTransformation))))
            {
                SelectedTransformation = DBZMOD.Instance.TransformationDefinitionManager[tag.Get <string>(nameof(SelectedTransformation))];
            }

            jungleMessage   = tag.Get <bool>("JungleMessage");
            hellMessage     = tag.Get <bool>("HellMessage");
            evilMessage     = tag.Get <bool>("EvilMessage");
            mushroomMessage = tag.Get <bool>("MushroomMessage");

            string playerTrait = tag.Get <string>("playerTrait");

            if (string.IsNullOrWhiteSpace(playerTrait))
            {
                PlayerTrait = TraitManager.Default;
            }
            else if (!DBZMOD.Instance.TraitManager.Contains(playerTrait))
            {
                PlayerTrait = TraitManager[char.ToLower(playerTrait[0]) + playerTrait.Substring(1)];
            }
            else
            {
                PlayerTrait = TraitManager[playerTrait];
            }

            flightUnlocked          = tag.Get <bool>("flightUnlocked");
            flightDampeningUnlocked = tag.Get <bool>("flightDampeningUnlocked");
            flightUpgraded          = tag.Get <bool>("flightUpgraded");
            kiMax3 = tag.Get <int>("KiMax3");
            firstDragonBallPickup = tag.Get <bool>("FirstFourStarDBPickup");
            powerWishesLeft       = tag.ContainsKey("PowerWishesLeft") ? tag.Get <int>("PowerWishesLeft") : 5;

            // during debug, I wanted power wishes to rest so I can figure out if the damage mults work :(
            if (DebugHelper.IsDebugModeOn())
            {
                powerWishesLeft = POWER_WISH_MAXIMUM;
            }

            skillWishesLeft                = tag.ContainsKey("SkillWishesLeft") ? tag.Get <int>("SkillWishesLeft") : 3;
            immortalityWishesLeft          = tag.ContainsKey("ImmortalityWishesLeft") ? tag.Get <int>("ImmortalityWishesLeft") : 1;
            awakeningWishesLeft            = tag.ContainsKey("AwakeningWishesLeft") ? tag.Get <int>("AwakeningWishesLeft") : 3;
            immortalityRevivesLeft         = tag.ContainsKey("ImmortalityRevivesLeft") ? tag.Get <int>("ImmortalityRevivesLeft") : 0;
            isInstantTransmission1Unlocked = tag.ContainsKey("IsInstantTransmission1Unlocked") ? tag.Get <bool>("IsInstantTransmission1Unlocked") : false;
            isInstantTransmission2Unlocked = tag.ContainsKey("IsInstantTransmission2Unlocked") ? tag.Get <bool>("IsInstantTransmission2Unlocked") : false;
            isInstantTransmission3Unlocked = tag.ContainsKey("IsInstantTransmission3Unlocked") ? tag.Get <bool>("IsInstantTransmission3Unlocked") : false;
            hairChecked = tag.Get <bool>("HairChecked");

            // load the player's original eye color if possible
            if (tag.ContainsKey("OriginalEyeColorR") && tag.ContainsKey("OriginalEyeColorG") && tag.ContainsKey("OriginalEyeColorB"))
            {
                originalEyeColor = new Color(tag.Get <byte>("OriginalEyeColorR"), tag.Get <byte>("OriginalEyeColorG"), tag.Get <byte>("OriginalEyeColorB"));
            }

            //RealismMode = tag.Get<bool>("RealismMode");
        }