internal static void CreateEmptySibling(GameObject go, bool useEvent = false) { TransformX.xNewTransform( name: "New".GetNewName(go.transform, "Empty"), undo: "NewEmptySibling", p: go.transform.parent); //.PingAndUseEvent(false, useEvent); if (useEvent) { Event.current.Use(); } }
///----------------------------------- CREATE GO ------------------------------------------- internal static void CreateEmptyChild(GameObject go, bool useEvent = false) { //var willPing = go.transform.childCount == 0 || !go.IsExpanded(); TransformX.xNewTransform(name: "New".GetNewName(go.transform, "Empty"), undo: "NewEmptyChild", p: go.transform); //.PingAndUseEvent(willPing, useEvent); if (useEvent) { Event.current.Use(); } }
internal static void CreateParentAtOrigin(GameObject go, bool useEvent = false) { Selection.activeGameObject = go; var goT = go.transform; var p = TransformX.xNewTransform( name: "NewEmpty".GetNewName(goT.parent, "_parent"), undo: "NewParent2", p: goT.parent); goT.xReparent("NewParent2", p); //p.gameObject.RevealChildrenInHierarchy(); //p.Ping(); if (useEvent) { Event.current.Use(); } }
internal static void CreateParentAtMyPosition(GameObject go, bool useEvent = false) { Selection.activeGameObject = go; var goT = go.transform; var p = TransformX.xNewTransform( name: "NewEmpty".GetNewName(goT.parent, "_parent"), undo: "NewParent1", p: goT.parent, pos: goT.localPosition, scl: goT.localScale, rot: goT.localEulerAngles); goT.xReparent("NewParent1", p); //p.gameObject.RevealChildrenInHierarchy(); if (useEvent) { Event.current.Use(); } }