Пример #1
0
        public void attach()
        {
            this.hakusai = GameObject.Find("hakusai2").gameObject.AddComponent <TransformModifier>();
            this.nami0   = GameObject.Find("nami_00").gameObject.AddComponent <TransformModifier>();
            this.nami1   = GameObject.Find("nami_01").gameObject.AddComponent <TransformModifier>();

            this.hakusai.setWriteMask("xz");
        }
Пример #2
0
    public override void OnInspectorGUI()
    {
        TransformModifier transformModifier = (TransformModifier)target;

        if (DrawDefaultInspector())
        {
            transformModifier.UpdateTransform();
        }

        EditorGUILayout.Space();
        transformModifier.CurrentValue = EditorGUILayout.IntSlider("Current Value", (int)transformModifier.CurrentValue, 0, 100);
    }
Пример #3
0
		public void attach()
		{
			this.hakusai = GameObject.Find("hakusai2").gameObject.AddComponent<TransformModifier>();
			this.nami0   = GameObject.Find("nami_00").gameObject.AddComponent<TransformModifier>();
			this.nami1   = GameObject.Find("nami_01").gameObject.AddComponent<TransformModifier>();

			this.hakusai.setWriteMask("xz");
		}
Пример #4
0
 private void Start()
 {
     tm = GetComponent <TransformModifier> ();
 }
 void OnEnable()
 {
     _script = serializedObject.targetObject as TransformModifier;
 }