// Update is called once per frame void Update() { handler = GameObject.Find("VuMark").GetComponent <DefaultTrackableEventHandler>(); float h = Input.GetAxis("Horizontal") * transformSpeedMod; float v = Input.GetAxis("Vertical") * transformSpeedMod; if (selection == null) { VuMarkTarget firstTarget = handler.GetVuMarkObj(); if (firstTarget == null) { /* Nothing visible, so nothing to do * Resets selection, and updates the text */ SetVuMarkText(); return; } else { selection = firstTarget; rm = VuMarkRenderer(selection); tb = VuMarkTransformer(selection); SetVuMarkText(); } } //Debug.Log("BEFORE TRANSF: SELECT IS " + handler.FurnitureLookup(selection)); //TransformManager tb = VuMarkTransformer(selection); //RendererManager rm = VuMarkRenderer(selection); if (Input.GetButton("Jump") && myTime > nextFire) { Debug.Log("Jumped"); nextFire = myTime + fireDelta; ChangeSelection(); SetVuMarkText(); nextFire = nextFire - myTime; myTime = 0.0f; } else if (Input.GetButton("Fire1") && myTime > nextFire) { Debug.Log("Moving"); nextFire = myTime + fireDelta; tb.Move(v, h); nextFire = nextFire - myTime; myTime = 0.0f; } else if (Input.GetButton("Fire2")) { Debug.Log("Rotating"); tb.Rotate(v * rotationaSpeedMod); } else if (Input.GetButton("Fire3") && myTime > nextFire) { Debug.Log("Changing Color"); nextFire = myTime + fireDelta; if (rm.GetColor() != Color.black) { rm.SetColor(Color.black); } else { rm.SetColor(Color.white); } nextFire = nextFire - myTime; myTime = 0.0f; } else { Debug.Log("Trying to move " + handler.FurnitureLookup(selection)); Debug.Log("Verify: Trying to move " + tb.GetName()); tb.Move(v, h); } myTime = myTime + Time.deltaTime; }