static void FindHiddenSceneObjects() { var transforms = Object.FindObjectsOfType <Transform>(); foreach (var t in transforms) { if (t.hideFlags != 0) { string log = TransformHierarchyTools.GetTransformPath(t) + " has hide flags: "; if ((t.hideFlags & HideFlags.DontSave) != 0) { log += "DontSave "; } if ((t.hideFlags & HideFlags.HideInHierarchy) != 0) { log += "HideInHierarchy "; } if ((t.hideFlags & HideFlags.HideAndDontSave) != 0) { log += "HideAndDontSave "; } if ((t.hideFlags & HideFlags.HideInInspector) != 0) { log += "HideInInspector "; } if ((t.hideFlags & HideFlags.NotEditable) != 0) { log += "NotEditable "; } Debug.Log(log); } } }
static void FindMissingScripts() { var transforms = Object.FindObjectsOfType <Transform>(); foreach (var t in transforms) { var components = t.GetComponents <Component>(); foreach (var c in components) { if (c == null) { Debug.Log(TransformHierarchyTools.GetTransformPath(t) + " has a missing script!"); if (t.hideFlags != 0) { t.gameObject.hideFlags = 0; Debug.Log("IT HAS BEEN REVEALED."); } } } } }