/// <summary>
    /// Update Rotate
    /// ここを調整すればTentacleの形を自在に回すことができる
    /// </summary>
    public void UpdateRotate()
    {
        switch (m_axisMove)
        {
        case UbhUtil.AXIS.X_AND_Y:
            m_rootTransform.AddEulerAnglesZ(m_rotationSpeed * UbhTimer.instance.deltaTime);
            break;

        case UbhUtil.AXIS.X_AND_Z:
            m_rootTransform.AddEulerAnglesY(-m_rotationSpeed * UbhTimer.instance.deltaTime);
            break;

        case UbhUtil.AXIS.Y_AND_Z:
            m_rootTransform.AddEulerAnglesX(m_rotationSpeed * UbhTimer.instance.deltaTime);
            //m_rootTransform.AddEulerAnglesZ(m_rotationSpeed * UbhTimer.instance.deltaTime);
            //m_rootTransform.AddEulerAnglesY(-m_rotationSpeed * UbhTimer.instance.deltaTime);
            break;

        default:
            break;
        }
    }