// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); playa = player.GetComponent <Player>(); GameObject trnsfer = GameObject.Find("InputName"); trsnfrName = trnsfer.GetComponent <TransferName>(); GameObject theSpawner = GameObject.Find("HouseSpawner"); houseSpwn = theSpawner.GetComponent <HouseSpawner>(); GameObject theHome = GameObject.Find("Home"); home = theHome.GetComponent <Home>(); currentPlayer = playa.playerName; restartGUI.SetActive(false); winGUI.SetActive(false); loseGUI.SetActive(false); //PlayerPrefs.DeleteAll(); highScore = PlayerPrefs.GetInt("HighScore"); playaName = PlayerPrefs.GetString("PlayerName", "John"); }
public static Payload MakeTransferNamePayload(string name, string registrant, string recipient) { var transferName = new TransferName { Name = name, Recipient = recipient.FromHexString(), Registrant = registrant.FromHexString() }; return(TransactionFactory.MakePayload(transferName, PayloadType.TransferName)); }