// Start is called before the first frame update
    void Start()
    {
        player = GameObject.Find("Player");
        playa  = player.GetComponent <Player>();

        GameObject trnsfer = GameObject.Find("InputName");

        trsnfrName = trnsfer.GetComponent <TransferName>();

        GameObject theSpawner = GameObject.Find("HouseSpawner");

        houseSpwn = theSpawner.GetComponent <HouseSpawner>();

        GameObject theHome = GameObject.Find("Home");

        home = theHome.GetComponent <Home>();

        currentPlayer = playa.playerName;
        restartGUI.SetActive(false);
        winGUI.SetActive(false);
        loseGUI.SetActive(false);
        //PlayerPrefs.DeleteAll();

        highScore = PlayerPrefs.GetInt("HighScore");
        playaName = PlayerPrefs.GetString("PlayerName", "John");
    }
Пример #2
0
        public static Payload MakeTransferNamePayload(string name, string registrant, string recipient)
        {
            var transferName = new TransferName
            {
                Name       = name,
                Recipient  = recipient.FromHexString(),
                Registrant = registrant.FromHexString()
            };

            return(TransactionFactory.MakePayload(transferName, PayloadType.TransferName));
        }