Пример #1
0
    public void Play()
    {
        if (trajectoryObj == null && !string.IsNullOrEmpty(data) && from != null && to != null && go != null)
        {
            var cfgLoader = ConfigManager.Get <TrajectoryCfgLoader>();
            cfgLoader.SetTempConfig(-1, new TrajectoryCfg()
            {
                ID = -1, Data = data
            });

            trajectoryObj = TrajectoryManager.Play(-1, from.position, to.position);
        }
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     //photonView = GetComponent<PhotonView> ();
     calibrateRubberBand();
     trajectoryMngr = GetComponentInChildren <TrajectoryManager> ();
     if (PhotonNetwork.inRoom && !photonView.isMine)
     {
         this.transform.parent.GetComponent <Renderer> ().enabled = false;
         GetComponentInParent <Renderer> ().enabled = false;
     }
     ballToSoohtHintRenderer       = ballToShootHint.GetComponent <SpriteRenderer> ();
     ballToSoohtHintRenderer.color = Color.clear;
 }
Пример #3
0
 void Start()
 {
     ConfigManager.CreateInstance();
     TrajectoryManager.CreateInstance();
 }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     //photonView = GetComponent<PhotonView> ();
     calibrateRubberBand ();
     trajectoryMngr = GetComponentInChildren<TrajectoryManager> ();
     if (PhotonNetwork.inRoom && ! photonView.isMine) {
         this.transform.parent.GetComponent<Renderer> ().enabled = false;
         GetComponentInParent<Renderer> ().enabled = false;
     }
     ballToSoohtHintRenderer = ballToShootHint.GetComponent<SpriteRenderer> ();
     ballToSoohtHintRenderer.color = Color.clear;
 }
Пример #5
0
 public virtual void start()
 {
     trajectoryManager = _controller.GetCurrentDroneTrajectoryManager();
 }