Пример #1
0
 public void UpdateUI(TrajectoryData.Intercept intercept)
 {
     this.intercept    = intercept;
     titleText.text    = "Intercept";
     summaryText.text  = string.Format("dV={0:0.00} time={1:0.00}", intercept.dV, intercept.dT);
     maneuverText.text = string.Format("time={0:0.0}  dV={1:0.0}\n", intercept.tp1.t, intercept.dV);
 }
Пример #2
0
    /// <summary>
    /// Add the manuever specified by the intercept to add a course correction
    /// at the intercept time to have the spaceship match the target course.
    ///
    /// Maneuvers are passed on to the GravityEngine to be executed on the correct
    /// integrator timeslice. The SpaceshipRV maintains a copy so they can be displayed/tracked.
    /// </summary>
    /// <param name="intercept">Intercept.</param>
    public void SetManeuver(TrajectoryData.Intercept intercept)
    {
        Maneuver m = new Maneuver(nbody, intercept);

        m.onExecuted = ManeuverExecutedCallback;
        GravityEngine.Instance().AddManeuver(m);
        maneuverList.Add(m);
    }
Пример #3
0
 /// <summary>
 /// Create a vector maneuver at the intercept point to match trajectory
 /// that was intercepted.
 /// </summary>
 /// <param name="nbody"></param>
 /// <param name="intercept"></param>
 public Maneuver(NBody nbody, TrajectoryData.Intercept intercept)
 {
     this.nbody = nbody;
     worldTime  = intercept.tp1.t;
     velChange  = intercept.tp2.v - intercept.tp1.v;
     r          = intercept.tp1.r;
     dV         = intercept.dV;
 }
 public void InterceptSelected(TrajectoryData.Intercept intercept)
 {
     foreach (GameObject uiWidget in orbitUIWidgets)
     {
         Destroy(uiWidget);
     }
     orbitUIWidgets.Clear();
     spaceshipCtrl.SetManeuver(intercept);
     spaceshipCtrl.ShowManueverAxes(false);
     SetState(State.MANEUVER);
 }
Пример #5
0
    public GameObject GetInterceptWidget(TrajectoryData.Intercept intercept, OrbitMGController controller)
    {
        GameObject newWidget = Instantiate(interceptPrefab) as GameObject;

        if (newWidget != null)
        {
            OrbitXferUI orbitXferUI = newWidget.GetComponent <OrbitXferUI>();
            if (orbitXferUI != null)
            {
                orbitXferUI.SetController(controller);
                orbitXferUI.UpdateUI(intercept);
            }
            else
            {
                Debug.LogError("No OrbitXferUI component on " + newWidget.name);
            }
        }
        return(newWidget);
    }