public static void Open() { TraitEditorWindow window = GetWindow <TraitEditorWindow>("Trait Editor"); window.my = (TraitDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Traits.asset", typeof(TraitDataBase)); window.SetStyle(); }
public static void Open(TraitDataBase Content) { TraitEditorWindow window = GetWindow <TraitEditorWindow>("Trait Editor"); window.my = Content; window.SetStyle(); }
public override void OnInspectorGUI() { //base.OnInspectorGUI(); if (GUILayout.Button("Open Editor")) { TraitEditorWindow.Open((TraitDataBase)target); } }
public static void Open() { ItemEditorWindow.Open(); StateEditorWindow.Open(); TraitEditorWindow.Open(); RaceEditorWindow.Open(); ClassEditorWindow.Open(); ShopEditorWindow.Open(); }