public void StartKnowledgeTrainingSequence() { if (CurrentTraining != null) { return; } HideTrainingOptions(); KnowledgeTraining.Present(); // KnowledgeTraining.Begin(); CurrentTraining = KnowledgeTraining; }
private void ResetTraining() { if (WellnessTrained) { WellnessTrained = false; Player.Wellness.Train(Player.Wellness.Maximum); } CurrentTraining = null; CurrentTrainingTime = 0; coffeeMod = 1; Dayref.PresentResults(); }
public void StartFitnessTrainingSequence() { if (CurrentTraining != null) { return; } HideTrainingOptions(); StrengthTraining.Present(); // StrengthTraining.Begin(); CurrentTraining = StrengthTraining; }
public TrainingWindow() { Game = new TrainingGame(); InitializeComponent(); }