Пример #1
0
    void StartNewTrail()
    {
        GameObject  go        = Instantiate(trailPrefab, transform.position, transform.rotation);
        TrailStream newStream = go.GetComponent <TrailStream>();

        newStream.StartStream(this);
        NetworkServer.Spawn(go);
        if (currentStream != null)
        {
            currentStream.SetAttachment(go);
        }
        currentStream = newStream;
    }
Пример #2
0
    public float GetTotalLength()
    {
        GetEndingPosition();
        float selfLength = GetSegmentLength();

        if (attachedTo == null)
        {
            return(selfLength);
        }
        TrailStream    attachedTrail  = attachedTo.GetComponent <TrailStream>();
        FakeAttachment fakeAttachment = attachedTo.GetComponent <FakeAttachment>();
        float          forwardLength  = attachedTrail?.GetTotalLength() ?? fakeAttachment?.GetTotalLength() ?? 0;

        return(forwardLength + selfLength);
    }
Пример #3
0
 private void Start()
 {
     killFeed    = KillFeed.instance;
     trailStream = GetComponent <TrailStream>();
 }