Пример #1
0
    private void pointsDistribution(int arrayLength)
    {
        TrailPlan.addPoint(new Point());
        while (TrailPlan.getNumberOfPoints() < arrayLength)
        {
            Point tempPoint = new Point();

            if ((!isContain(TrailPlan.getTrailPlan(), tempPoint)) && UnityEngine.Random.value <= 0.2)
            {
                TrailPlan.addPoint(tempPoint);
            }
        }
    }
Пример #2
0
    // Use this for initialization
    public void Start()
    {
        endTurnListener();
        tab.hiddenListener();
        tab.trailsListeners();
        tab.quitMenulListeners();
        tab.addButtonsListeners();
        pointsDistribution(_trailLength);

        if (BRUTE_FORCE_MODE)
        {
            bruteForce();
            tab.showPlayerResult();
        }

        bts = tab.startGame(TrailPlan.getTrailPlan());

        if (BRUTE_FORCE_MODE)
        {
            bruteForceBestTrail = bruteForcePopulation.getFittest();
            tab.showResultTrail(bruteForceBestTrail.getTrail(), true);
        }
    }