// Update is called once per frame void Update() { if (digit1 != null && digit2 != null) { this.digit1.color = this.color; this.digit2.color = this.color; this.digit1.number = this.counter / 10; this.digit2.number = this.counter % 10; } if (this.trafficLight != null) { this.trafficLight.color = this.color; } }
private void DecreaseCounter() { if (this.counter == this.timer) { EventManager.TriggerEvent(this.gameObject, EventManager.FormateEventName(this.gameObject, TrafficColor.Type.Car.ToString(), this.color.ToString())); EventManager.TriggerEvent(this.gameObject, EventManager.FormateEventName(this.gameObject, TrafficColor.Type.Human.ToString(), TrafficColor.getOppisit(this.color).ToString())); if (this.color.Equals(TrafficColor.Color.Green)) { this.wall.enabled = false; } else if (this.color.Equals(TrafficColor.Color.Red)) { this.wall.enabled = true; } } if (this.counter > 0) { this.counter = this.counter - 1; } else { TrafficColor.Color temp = this.color; this.color = TrafficColor.getNext(this.color, this.oldColor); this.oldColor = temp; if (TrafficColor.Color.Yellow.Equals(this.color)) { this.counter = this.switchTimer; } else { this.counter = this.timer; } } }