public void DoLevel(int index) { Time.timeScale = 1; Ui.WinScreen.SetActive(false); CancelGhost(); Level = Levels.Data[index]; LevelIndex = index; Traffic = FindObjectOfType <Traffic>(); Traffic.Initialize(Traffic.Generate(Level)); Money = Level.StartMoney; CarGoal = Level.CarGoal; TimeGoal = Level.TimeGoal; CarsFerried = 0; AverageTripTime = 0; TripTimes.Clear(); var spawner = FindObjectOfType <EnemySpawner>(); spawner.StartWaves(); }