public static void Read(byte[] packet, Client client)
        {
            SqlWrapper mys = new SqlWrapper();

            // Packet Reader Unknown Values are Returning 0 Integers, Unable to Store Needed Packet data To Reply.

            #region PacketReader
            PacketReader packetReader = new PacketReader(packet);
            Header m_header = packetReader.PopHeader(); // 0 - 28
            byte unknown = packetReader.PopByte(); // 29
            int actionNum = packetReader.PopInt(); // 30 - 33
            int unknown1 = packetReader.PopInt(); // 34 - 37
            Identity m_ident = packetReader.PopIdentity(); // 38 - 35
            int unknown2 = packetReader.PopInt(); // 36 - 39
            int unknown3 = packetReader.PopInt(); // 40 - 43
            short unknown4 = packetReader.PopShort(); // 44 - 45
            #endregion

            switch (actionNum)
            {
                    #region Cast nano
                case 19: // Cast nano
                    {
                        // CastNanoSpell
                        PacketWriter castNanoSpell = new PacketWriter();
                        castNanoSpell.PushByte(0xDF);
                        castNanoSpell.PushByte(0xDF);
                        castNanoSpell.PushShort(10);
                        castNanoSpell.PushShort(1);
                        castNanoSpell.PushShort(0);
                        castNanoSpell.PushInt(3086);
                        castNanoSpell.PushInt(client.Character.Id);
                        castNanoSpell.PushInt(0x25314D6D);
                        castNanoSpell.PushIdentity(50000, client.Character.Id);
                        castNanoSpell.PushByte(0);
                        castNanoSpell.PushInt(unknown3); // Nano ID
                        castNanoSpell.PushIdentity(m_ident); // Target
                        castNanoSpell.PushInt(0);
                        castNanoSpell.PushIdentity(50000, client.Character.Id); // Caster
                        byte[] castNanoSpellA = castNanoSpell.Finish();
                        Announce.Playfield(client.Character.PlayField, castNanoSpellA);

                        // CharacterAction 107
                        PacketWriter characterAction107 = new PacketWriter();
                        characterAction107.PushByte(0xDF);
                        characterAction107.PushByte(0xDF);
                        characterAction107.PushShort(10);
                        characterAction107.PushShort(1);
                        characterAction107.PushShort(0);
                        characterAction107.PushInt(3086);
                        characterAction107.PushInt(client.Character.Id);
                        characterAction107.PushInt(0x5E477770);
                        characterAction107.PushIdentity(50000, client.Character.Id);
                        characterAction107.PushByte(0);
                        characterAction107.PushInt(107);
                        characterAction107.PushInt(0);
                        characterAction107.PushInt(0);
                        characterAction107.PushInt(0);
                        characterAction107.PushInt(1);
                        characterAction107.PushInt(unknown3);
                        characterAction107.PushShort(0);
                        byte[] characterAction107A = characterAction107.Finish();
                        Announce.Playfield(client.Character.PlayField, characterAction107A);

                        // CharacterAction 98
                        PacketWriter characterAction98 = new PacketWriter();
                        characterAction98.PushByte(0xDF);
                        characterAction98.PushByte(0xDF);
                        characterAction98.PushShort(10);
                        characterAction98.PushShort(1);
                        characterAction98.PushShort(0);
                        characterAction98.PushInt(3086);
                        characterAction98.PushInt(client.Character.Id);
                        characterAction98.PushInt(0x5E477770);
                        characterAction98.PushIdentity(m_ident);
                        characterAction98.PushByte(0);
                        characterAction98.PushInt(98);
                        characterAction98.PushInt(0);
                        characterAction98.PushInt(0xCF1B);
                        characterAction98.PushInt(unknown3);
                        characterAction98.PushInt(client.Character.Id);
                        characterAction98.PushInt(0x249F0); // duration?
                        characterAction98.PushShort(0);
                        byte[] characterAction98A = characterAction98.Finish();
                        Announce.Playfield(client.Character.PlayField, characterAction98A);
                    }
                    break;
                    #endregion

                    #region search
                    /* this is here to prevent server crash that is caused by
                 * search action if server doesn't reply if something is
                 * found or not */
                case 66: // If action == search
                    {
                        /* Msg 110:136744723 = "No hidden objects found." */
                        client.SendFeedback(110, 136744723);
                    }
                    break;
                    #endregion

                    #region info
                case 105: // If action == Info Request
                    {
                        Client tPlayer = null;
                        if ((tPlayer = FindClient.FindClientById(m_ident.Instance)) != null)
                        {
                            #region Titles
                            uint LegacyScore = tPlayer.Character.Stats.PvpRating.StatBaseValue;
                            string LegacyTitle = null;
                            if (LegacyScore < 1400)
                            {
                                LegacyTitle = "";
                            }
                            else if (LegacyScore < 1500)
                            {
                                LegacyTitle = "Freshman";
                            }
                            else if (LegacyScore < 1600)
                            {
                                LegacyTitle = "Rookie";
                            }
                            else if (LegacyScore < 1700)
                            {
                                LegacyTitle = "Apprentice";
                            }
                            else if (LegacyScore < 1800)
                            {
                                LegacyTitle = "Novice";
                            }
                            else if (LegacyScore < 1900)
                            {
                                LegacyTitle = "Neophyte";
                            }
                            else if (LegacyScore < 2000)
                            {
                                LegacyTitle = "Experienced";
                            }
                            else if (LegacyScore < 2100)
                            {
                                LegacyTitle = "Expert";
                            }
                            else if (LegacyScore < 2300)
                            {
                                LegacyTitle = "Master";
                            }
                            else if (LegacyScore < 2500)
                            {
                                LegacyTitle = "Champion";
                            }
                            else
                            {
                                LegacyTitle = "Grand Master";
                            }
                            #endregion

                            int orgGoverningForm = 0;
                            SqlWrapper ms = new SqlWrapper();
                            DataTable dt =
                                ms.ReadDatatable(
                                    "SELECT `GovernmentForm` FROM organizations WHERE ID=" + tPlayer.Character.OrgId);

                            if (dt.Rows.Count > 0)
                            {
                                orgGoverningForm = (Int32)dt.Rows[0][0];
                            }

                            string orgRank = OrgClient.GetRank(
                                orgGoverningForm, tPlayer.Character.Stats.ClanLevel.StatBaseValue);
                            // Uses methods in ZoneEngine\PacketHandlers\OrgClient.cs
                            /* Known packetFlags--
                             * 0x40 - No org | 0x41 - Org | 0x43 - Org and towers | 0x47 - Org, towers, player has personal towers | 0x50 - No pvp data shown
                             * Bitflags--
                             * Bit0 = hasOrg, Bit1 = orgTowers, Bit2 = personalTowers, Bit3 = (Int32) time until supression changes (Byte) type of supression level?, Bit4 = noPvpDataShown, Bit5 = hasFaction, Bit6 = ?, Bit 7 = null.
                            */
                            byte packetFlags = 0x40; // Player has no Org
                            if (tPlayer.Character.OrgId != 0)
                            {
                                packetFlags = 0x41; // Player has Org, no towers
                            }
                            PacketWriter infoPacket = new PacketWriter();

                            // Start packet header
                            infoPacket.PushByte(0xDF);
                            infoPacket.PushByte(0xDF);
                            infoPacket.PushShort(10);
                            infoPacket.PushShort(1);
                            infoPacket.PushShort(0);
                            infoPacket.PushInt(3086); // sender (server ID)
                            infoPacket.PushInt(client.Character.Id); // receiver 
                            infoPacket.PushInt(0x4D38242E); // packet ID
                            infoPacket.PushIdentity(50000, tPlayer.Character.Id); // affected identity
                            infoPacket.PushByte(0); // ?
                            // End packet header

                            infoPacket.PushByte(packetFlags); // Based on flags above
                            infoPacket.PushByte(1); // esi_001?
                            infoPacket.PushByte((byte)tPlayer.Character.Stats.Profession.Value); // Profession
                            infoPacket.PushByte((byte)tPlayer.Character.Stats.Level.Value); // Level
                            infoPacket.PushByte((byte)tPlayer.Character.Stats.TitleLevel.Value); // Titlelevel
                            infoPacket.PushByte((byte)tPlayer.Character.Stats.VisualProfession.Value);
                            // Visual Profession
                            infoPacket.PushShort(0); // Side XP Bonus
                            infoPacket.PushUInt(tPlayer.Character.Stats.Health.Value); // Current Health (Health)
                            infoPacket.PushUInt(tPlayer.Character.Stats.Life.Value); // Max Health (Life)
                            infoPacket.PushInt(0); // BreedHostility?
                            infoPacket.PushUInt(tPlayer.Character.OrgId); // org ID
                            infoPacket.PushShort((short)tPlayer.Character.FirstName.Length);
                            infoPacket.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.FirstName));
                            infoPacket.PushShort((short)tPlayer.Character.LastName.Length);
                            infoPacket.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.LastName));
                            infoPacket.PushShort((short)LegacyTitle.Length);
                            infoPacket.PushBytes(Encoding.ASCII.GetBytes(LegacyTitle));
                            infoPacket.PushShort(0); // Title 2

                            // If receiver is in the same org as affected identity, whom is not orgless, send org rank and city playfield
                            if ((client.Character.OrgId == tPlayer.Character.OrgId) && (tPlayer.Character.OrgId != 0))
                            {
                                infoPacket.PushShort((short)orgRank.Length);
                                infoPacket.PushBytes(Encoding.ASCII.GetBytes(orgRank));
                                infoPacket.PushInt(0);
                                //infoPacket.PushIdentity(0, 0); // City (50201, Playfield) // Pushed 1 zero to much and screwed info for characters in orgs, but I´ll leave it for later just incase.
                            }

                            infoPacket.PushUInt(tPlayer.Character.Stats.InvadersKilled.Value); // Invaders Killed
                            infoPacket.PushUInt(tPlayer.Character.Stats.KilledByInvaders.Value); // Killed by Invaders
                            infoPacket.PushUInt(tPlayer.Character.Stats.AlienLevel.Value); // Alien Level
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelKills.Value); // Pvp Duel Kills 
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelDeaths.Value); // Pvp Duel Deaths
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpProfessionDuelDeaths.Value);
                            // Pvp Profession Duel Kills 
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpRankedSoloKills.Value); // Pvp Solo Kills
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpRankedSoloDeaths.Value); // Pvp Team Kills
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpSoloScore.Value); // Pvp Solo Score
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpTeamScore.Value); // Pvp Team Score
                            infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelScore.Value); // Pvp Duel Score

                            byte[] infoPacketA = infoPacket.Finish();
                            client.SendCompressed(infoPacketA);
                        }
                        else
                        {
                            NonPlayerCharacterClass npc =
                                (NonPlayerCharacterClass)FindDynel.FindDynelById(m_ident.Type, m_ident.Instance);
                            if (npc != null)
                            {
                                PacketWriter infoPacket = new PacketWriter();

                                // Start packet header
                                infoPacket.PushByte(0xDF);
                                infoPacket.PushByte(0xDF);
                                infoPacket.PushShort(10);
                                infoPacket.PushShort(1);
                                infoPacket.PushShort(0);
                                infoPacket.PushInt(3086); // sender (server ID)
                                infoPacket.PushInt(client.Character.Id); // receiver 
                                infoPacket.PushInt(0x4D38242E); // packet ID
                                infoPacket.PushIdentity(50000, npc.Id); // affected identity
                                infoPacket.PushByte(0); // ?
                                // End packet header

                                infoPacket.PushByte(0x50); // npc's just have 0x50
                                infoPacket.PushByte(1); // esi_001?
                                infoPacket.PushByte((byte)npc.Stats.Profession.Value); // Profession
                                infoPacket.PushByte((byte)npc.Stats.Level.Value); // Level
                                infoPacket.PushByte((byte)npc.Stats.TitleLevel.Value); // Titlelevel
                                infoPacket.PushByte((byte)npc.Stats.VisualProfession.Value); // Visual Profession

                                infoPacket.PushShort(0); // no idea for npc's
                                infoPacket.PushUInt(npc.Stats.Health.Value); // Current Health (Health)
                                infoPacket.PushUInt(npc.Stats.Life.Value); // Max Health (Life)
                                infoPacket.PushInt(0); // BreedHostility?
                                infoPacket.PushUInt(0); // org ID
                                infoPacket.PushShort(0);
                                infoPacket.PushShort(0);
                                infoPacket.PushShort(0);
                                infoPacket.PushShort(0);
                                infoPacket.PushInt(0x499602d2);
                                infoPacket.PushInt(0x499602d2);
                                infoPacket.PushInt(0x499602d2);
                                byte[] infoPacketA = infoPacket.Finish();
                                client.SendCompressed(infoPacketA);
                            }
                        }
                    }
                    break;
                    #endregion

                    #region logout
                case 120: // If action == Logout
                    {
                        //Start 30 second logout timer if client is not a GM (statid 215)
                        if (client.Character.Stats.GMLevel.Value == 0)
                        {
                            client.startLogoutTimer();
                        }
                        else // If client is a GM, disconnect without timer
                        {
                            client.Server.DisconnectClient(client);
                        }
                    }
                    break;
                case 121: // If action == Stop Logout
                    {
                        //Stop current logout timer and send stop logout packet
                        client.Character.UpdateMoveType((byte)client.Character.PreviousMoveMode);
                        client.CancelLogOut();
                    }
                    break;
                    #endregion

                    #region stand
                case 87: // If action == Stand
                    {
                        client.Character.UpdateMoveType(37);
                        //Send stand up packet, and cancel timer/send stop logout packet if timer is enabled
                        client.StandCancelLogout();
                    }
                    break;
                    #endregion

                    #region Team
                case 22: //Kick Team Member
                    {
                    }
                    break;
                case 24: //Leave Team
                    {
                        TeamClass team = new TeamClass();
                        team.LeaveTeam(client);
                    }
                    break;
                case 25: //Transfer Team Leadership
                    {
                    }
                    break;
                case 26: //Team Join Request
                    {
                        // Send Team Invite Request To Target Player

                        TeamClass team = new TeamClass();
                        team.SendTeamRequest(client, m_ident);
                    }
                    break;
                case 28: //Request Reply
                    {
                        // Check if positive or negative response

                        // if positive

                        TeamClass team = new TeamClass();
                        uint teamID = TeamClass.GenerateNewTeamId(client, m_ident);

                        // Destination Client 0 = Sender, 1 = Reciever

                        // Reciever Packets
                        ///////////////////

                        // CharAction 15
                        team.TeamRequestReply(client, m_ident);
                        // CharAction 23
                        team.TeamRequestReplyCharacterAction23(client, m_ident);

                        // TeamMember Packet
                        team.TeamReplyPacketTeamMember(1, client, m_ident, "Member1");
                        // TeamMemberInfo Packet
                        team.TeamReplyPacketTeamMemberInfo(1, client, m_ident);
                        // TeamMember Packet
                        team.TeamReplyPacketTeamMember(1, client, m_ident, "Member2");

                        // Sender Packets
                        /////////////////

                        // TeamMember Packet
                        team.TeamReplyPacketTeamMember(0, client, m_ident, "Member1");
                        // TeamMemberInfo Packet
                        team.TeamReplyPacketTeamMemberInfo(0, client, m_ident);
                        // TeamMember Packet
                        team.TeamReplyPacketTeamMember(0, client, m_ident, "Member2");
                    }
                    break;
                    #endregion

                    #region Delete Item
                case 0x70:
                    mys.SqlDelete(
                        "DELETE FROM " + client.Character.GetSqlTablefromDynelType() + "inventory WHERE placement="
                        + m_ident.Instance.ToString() + " AND container=" + m_ident.Type.ToString());
                    InventoryEntries i_del = client.Character.GetInventoryAt(m_ident.Instance);
                    client.Character.Inventory.Remove(i_del);
                    byte[] action2 = new byte[0x37];
                    Array.Copy(packet, action2, 0x37);
                    action2[8] = 0x00;
                    action2[9] = 0x00;
                    action2[10] = 0x0C;
                    action2[11] = 0x0E;
                    client.SendCompressed(action2);
                    break;
                    #endregion

                    #region Split item
                case 0x34:
                    int nextid = client.Character.GetNextFreeInventory(m_ident.Type);
                    InventoryEntries i = client.Character.GetInventoryAt(m_ident.Instance);
                    i.Item.MultipleCount -= unknown3;
                    InventoryEntries i2 = new InventoryEntries();
                    i2.Item = i.Item.ShallowCopy();
                    i2.Item.MultipleCount = unknown3;
                    i2.Placement = nextid;
                    client.Character.Inventory.Add(i2);
                    client.Character.WriteInventoryToSql();
                    break;
                    #endregion

                    #region Join item
                case 0x35:
                    InventoryEntries j1 = client.Character.GetInventoryAt(m_ident.Instance);
                    InventoryEntries j2 = client.Character.GetInventoryAt(unknown3);
                    j1.Item.MultipleCount += j2.Item.MultipleCount;
                    client.Character.Inventory.Remove(j2);
                    client.Character.WriteInventoryToSql();

                    byte[] joined = new byte[0x37];
                    Array.Copy(packet, joined, 0x37);
                    joined[8] = 0x00;
                    joined[9] = 0x00;
                    joined[10] = 0x0C;
                    joined[11] = 0x0E;
                    client.SendCompressed(joined);
                    break;
                    #endregion

                    #region Sneak Action
                    // ###################################################################################
                    // Spandexpants: This is all i have done so far as to make sneak turn on and off, 
                    // currently i cannot find a missing packet or link which tells the server the player
                    // has stopped sneaking, hidden packet or something, will come back to later.
                    // ###################################################################################

                    // Sneak Packet Received

                case 163:
                    {
                        PacketWriter Sneak = new PacketWriter();
                        // TODO: IF SNEAKING IS ALLOWED RUN THIS CODE.
                        // Send Action 162 : Enable Sneak
                        Sneak.PushByte(0xDF);
                        Sneak.PushByte(0xDF);
                        Sneak.PushShort(0xA);
                        Sneak.PushShort(1);
                        Sneak.PushShort(0);
                        Sneak.PushInt(3086); // Send 
                        Sneak.PushInt(client.Character.Id); // Reciever
                        Sneak.PushInt(0x5e477770); // Packet ID
                        Sneak.PushIdentity(50000, client.Character.Id); // TYPE / ID
                        Sneak.PushInt(0);
                        Sneak.PushByte(0xA2); // Action ID
                        Sneak.PushInt(0);
                        Sneak.PushInt(0);
                        Sneak.PushInt(0);
                        Sneak.PushInt(0);
                        Sneak.PushInt(0);
                        Sneak.PushShort(0);
                        byte[] sneakpacket = Sneak.Finish();
                        client.SendCompressed(sneakpacket);
                        // End of Enable sneak
                        // TODO: IF SNEAKING IS NOT ALLOWED SEND REJECTION PACKET
                    }
                    break;
                    #endregion

                    #region Use Item on Item
                case 81:
                    {
                        Identity item1 = new Identity();
                        Identity item2 = new Identity();

                        item1.Type = m_ident.Type;
                        item1.Instance = m_ident.Instance;

                        item2.Type = unknown2;
                        item2.Instance = unknown3;

                        Tradeskill cts = new Tradeskill(client, item1.Instance, item2.Instance);
                        cts.ClickBuild();
                        break;
                    }
                    #endregion

                    #region Change Visual Flag
                case 166:
                    {
                        client.Character.Stats.VisualFlags.Set(unknown3);
                        // client.SendChatText("Setting Visual Flag to "+unknown3.ToString());
                        AppearanceUpdate.AnnounceAppearanceUpdate(client.Character);
                        break;
                    }
                    #endregion

                    #region Tradeskill Source Changed
                case 0xdc:
                    TradeSkillReceiver.TradeSkillSourceChanged(client, unknown2, unknown3);
                    break;
                    #endregion

                    #region Tradeskill Target Changed
                case 0xdd:
                    TradeSkillReceiver.TradeSkillTargetChanged(client, unknown2, unknown3);
                    break;
                    #endregion

                    #region Tradeskill Build Pressed
                case 0xde:
                    TradeSkillReceiver.TradeSkillBuildPressed(client, m_ident.Instance);
                    break;
                    #endregion

                    #region default
                default:
                    {
                        byte[] action = new byte[0x37];
                        Array.Copy(packet, action, 0x37);
                        action[8] = 0x00;
                        action[9] = 0x00;
                        action[10] = 0x0C;
                        action[11] = 0x0E;
                        Announce.Playfield(client.Character.PlayField, action);
                    }
                    break;
                    #endregion
            }
            packetReader.Finish();
        }
Пример #2
0
        public static void Read(byte[] packet, Client client)
        {
            SqlWrapper mys = new SqlWrapper();

            // Packet Reader Unknown Values are Returning 0 Integers, Unable to Store Needed Packet data To Reply.

            #region PacketReader
            PacketReader packetReader = new PacketReader(packet);
            Header       m_header     = packetReader.PopHeader();   // 0 - 28
            byte         unknown      = packetReader.PopByte();     // 29
            int          actionNum    = packetReader.PopInt();      // 30 - 33
            int          unknown1     = packetReader.PopInt();      // 34 - 37
            Identity     m_ident      = packetReader.PopIdentity(); // 38 - 35
            int          unknown2     = packetReader.PopInt();      // 36 - 39
            int          unknown3     = packetReader.PopInt();      // 40 - 43
            short        unknown4     = packetReader.PopShort();    // 44 - 45
            #endregion

            switch (actionNum)
            {
                #region Cast nano
            case 19:     // Cast nano
            {
                // CastNanoSpell
                PacketWriter castNanoSpell = new PacketWriter();
                castNanoSpell.PushByte(0xDF);
                castNanoSpell.PushByte(0xDF);
                castNanoSpell.PushShort(10);
                castNanoSpell.PushShort(1);
                castNanoSpell.PushShort(0);
                castNanoSpell.PushInt(3086);
                castNanoSpell.PushInt(client.Character.Id);
                castNanoSpell.PushInt(0x25314D6D);
                castNanoSpell.PushIdentity(50000, client.Character.Id);
                castNanoSpell.PushByte(0);
                castNanoSpell.PushInt(unknown3);                        // Nano ID
                castNanoSpell.PushIdentity(m_ident);                    // Target
                castNanoSpell.PushInt(0);
                castNanoSpell.PushIdentity(50000, client.Character.Id); // Caster
                byte[] castNanoSpellA = castNanoSpell.Finish();
                Announce.Playfield(client.Character.PlayField, castNanoSpellA);

                // CharacterAction 107
                PacketWriter characterAction107 = new PacketWriter();
                characterAction107.PushByte(0xDF);
                characterAction107.PushByte(0xDF);
                characterAction107.PushShort(10);
                characterAction107.PushShort(1);
                characterAction107.PushShort(0);
                characterAction107.PushInt(3086);
                characterAction107.PushInt(client.Character.Id);
                characterAction107.PushInt(0x5E477770);
                characterAction107.PushIdentity(50000, client.Character.Id);
                characterAction107.PushByte(0);
                characterAction107.PushInt(107);
                characterAction107.PushInt(0);
                characterAction107.PushInt(0);
                characterAction107.PushInt(0);
                characterAction107.PushInt(1);
                characterAction107.PushInt(unknown3);
                characterAction107.PushShort(0);
                byte[] characterAction107A = characterAction107.Finish();
                Announce.Playfield(client.Character.PlayField, characterAction107A);

                // CharacterAction 98
                PacketWriter characterAction98 = new PacketWriter();
                characterAction98.PushByte(0xDF);
                characterAction98.PushByte(0xDF);
                characterAction98.PushShort(10);
                characterAction98.PushShort(1);
                characterAction98.PushShort(0);
                characterAction98.PushInt(3086);
                characterAction98.PushInt(client.Character.Id);
                characterAction98.PushInt(0x5E477770);
                characterAction98.PushIdentity(m_ident);
                characterAction98.PushByte(0);
                characterAction98.PushInt(98);
                characterAction98.PushInt(0);
                characterAction98.PushInt(0xCF1B);
                characterAction98.PushInt(unknown3);
                characterAction98.PushInt(client.Character.Id);
                characterAction98.PushInt(0x249F0);         // duration?
                characterAction98.PushShort(0);
                byte[] characterAction98A = characterAction98.Finish();
                Announce.Playfield(client.Character.PlayField, characterAction98A);
            }
            break;
                #endregion

                #region search

            /* this is here to prevent server crash that is caused by
             * search action if server doesn't reply if something is
             * found or not */
            case 66:     // If action == search
            {
                /* Msg 110:136744723 = "No hidden objects found." */
                client.SendFeedback(110, 136744723);
            }
            break;
                #endregion

                #region info
            case 105:     // If action == Info Request
            {
                Client tPlayer = null;
                if ((tPlayer = FindClient.FindClientById(m_ident.Instance)) != null)
                {
                    #region Titles
                    uint   LegacyScore = tPlayer.Character.Stats.PvpRating.StatBaseValue;
                    string LegacyTitle = null;
                    if (LegacyScore < 1400)
                    {
                        LegacyTitle = "";
                    }
                    else if (LegacyScore < 1500)
                    {
                        LegacyTitle = "Freshman";
                    }
                    else if (LegacyScore < 1600)
                    {
                        LegacyTitle = "Rookie";
                    }
                    else if (LegacyScore < 1700)
                    {
                        LegacyTitle = "Apprentice";
                    }
                    else if (LegacyScore < 1800)
                    {
                        LegacyTitle = "Novice";
                    }
                    else if (LegacyScore < 1900)
                    {
                        LegacyTitle = "Neophyte";
                    }
                    else if (LegacyScore < 2000)
                    {
                        LegacyTitle = "Experienced";
                    }
                    else if (LegacyScore < 2100)
                    {
                        LegacyTitle = "Expert";
                    }
                    else if (LegacyScore < 2300)
                    {
                        LegacyTitle = "Master";
                    }
                    else if (LegacyScore < 2500)
                    {
                        LegacyTitle = "Champion";
                    }
                    else
                    {
                        LegacyTitle = "Grand Master";
                    }
                    #endregion

                    int        orgGoverningForm = 0;
                    SqlWrapper ms = new SqlWrapper();
                    DataTable  dt =
                        ms.ReadDatatable(
                            "SELECT `GovernmentForm` FROM organizations WHERE ID=" + tPlayer.Character.OrgId);

                    if (dt.Rows.Count > 0)
                    {
                        orgGoverningForm = (Int32)dt.Rows[0][0];
                    }

                    string orgRank = OrgClient.GetRank(
                        orgGoverningForm, tPlayer.Character.Stats.ClanLevel.StatBaseValue);
                    // Uses methods in ZoneEngine\PacketHandlers\OrgClient.cs

                    /* Known packetFlags--
                     * 0x40 - No org | 0x41 - Org | 0x43 - Org and towers | 0x47 - Org, towers, player has personal towers | 0x50 - No pvp data shown
                     * Bitflags--
                     * Bit0 = hasOrg, Bit1 = orgTowers, Bit2 = personalTowers, Bit3 = (Int32) time until supression changes (Byte) type of supression level?, Bit4 = noPvpDataShown, Bit5 = hasFaction, Bit6 = ?, Bit 7 = null.
                     */
                    byte packetFlags = 0x40;         // Player has no Org
                    if (tPlayer.Character.OrgId != 0)
                    {
                        packetFlags = 0x41;         // Player has Org, no towers
                    }
                    PacketWriter infoPacket = new PacketWriter();

                    // Start packet header
                    infoPacket.PushByte(0xDF);
                    infoPacket.PushByte(0xDF);
                    infoPacket.PushShort(10);
                    infoPacket.PushShort(1);
                    infoPacket.PushShort(0);
                    infoPacket.PushInt(3086);                             // sender (server ID)
                    infoPacket.PushInt(client.Character.Id);              // receiver
                    infoPacket.PushInt(0x4D38242E);                       // packet ID
                    infoPacket.PushIdentity(50000, tPlayer.Character.Id); // affected identity
                    infoPacket.PushByte(0);                               // ?
                    // End packet header

                    infoPacket.PushByte(packetFlags);                                    // Based on flags above
                    infoPacket.PushByte(1);                                              // esi_001?
                    infoPacket.PushByte((byte)tPlayer.Character.Stats.Profession.Value); // Profession
                    infoPacket.PushByte((byte)tPlayer.Character.Stats.Level.Value);      // Level
                    infoPacket.PushByte((byte)tPlayer.Character.Stats.TitleLevel.Value); // Titlelevel
                    infoPacket.PushByte((byte)tPlayer.Character.Stats.VisualProfession.Value);
                    // Visual Profession
                    infoPacket.PushShort(0);                                   // Side XP Bonus
                    infoPacket.PushUInt(tPlayer.Character.Stats.Health.Value); // Current Health (Health)
                    infoPacket.PushUInt(tPlayer.Character.Stats.Life.Value);   // Max Health (Life)
                    infoPacket.PushInt(0);                                     // BreedHostility?
                    infoPacket.PushUInt(tPlayer.Character.OrgId);              // org ID
                    infoPacket.PushShort((short)tPlayer.Character.FirstName.Length);
                    infoPacket.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.FirstName));
                    infoPacket.PushShort((short)tPlayer.Character.LastName.Length);
                    infoPacket.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.LastName));
                    infoPacket.PushShort((short)LegacyTitle.Length);
                    infoPacket.PushBytes(Encoding.ASCII.GetBytes(LegacyTitle));
                    infoPacket.PushShort(0);         // Title 2

                    // If receiver is in the same org as affected identity, whom is not orgless, send org rank and city playfield
                    if ((client.Character.OrgId == tPlayer.Character.OrgId) && (tPlayer.Character.OrgId != 0))
                    {
                        infoPacket.PushShort((short)orgRank.Length);
                        infoPacket.PushBytes(Encoding.ASCII.GetBytes(orgRank));
                        infoPacket.PushInt(0);
                        //infoPacket.PushIdentity(0, 0); // City (50201, Playfield) // Pushed 1 zero to much and screwed info for characters in orgs, but I´ll leave it for later just incase.
                    }

                    infoPacket.PushUInt(tPlayer.Character.Stats.InvadersKilled.Value);     // Invaders Killed
                    infoPacket.PushUInt(tPlayer.Character.Stats.KilledByInvaders.Value);   // Killed by Invaders
                    infoPacket.PushUInt(tPlayer.Character.Stats.AlienLevel.Value);         // Alien Level
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelKills.Value);       // Pvp Duel Kills
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelDeaths.Value);      // Pvp Duel Deaths
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpProfessionDuelDeaths.Value);
                    // Pvp Profession Duel Kills
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpRankedSoloKills.Value);   // Pvp Solo Kills
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpRankedSoloDeaths.Value);  // Pvp Team Kills
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpSoloScore.Value);         // Pvp Solo Score
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpTeamScore.Value);         // Pvp Team Score
                    infoPacket.PushUInt(tPlayer.Character.Stats.PvpDuelScore.Value);         // Pvp Duel Score

                    byte[] infoPacketA = infoPacket.Finish();
                    client.SendCompressed(infoPacketA);
                }
                else
                {
                    NonPlayerCharacterClass npc =
                        (NonPlayerCharacterClass)FindDynel.FindDynelById(m_ident.Type, m_ident.Instance);
                    if (npc != null)
                    {
                        PacketWriter infoPacket = new PacketWriter();

                        // Start packet header
                        infoPacket.PushByte(0xDF);
                        infoPacket.PushByte(0xDF);
                        infoPacket.PushShort(10);
                        infoPacket.PushShort(1);
                        infoPacket.PushShort(0);
                        infoPacket.PushInt(3086);                // sender (server ID)
                        infoPacket.PushInt(client.Character.Id); // receiver
                        infoPacket.PushInt(0x4D38242E);          // packet ID
                        infoPacket.PushIdentity(50000, npc.Id);  // affected identity
                        infoPacket.PushByte(0);                  // ?
                        // End packet header

                        infoPacket.PushByte(0x50);                                   // npc's just have 0x50
                        infoPacket.PushByte(1);                                      // esi_001?
                        infoPacket.PushByte((byte)npc.Stats.Profession.Value);       // Profession
                        infoPacket.PushByte((byte)npc.Stats.Level.Value);            // Level
                        infoPacket.PushByte((byte)npc.Stats.TitleLevel.Value);       // Titlelevel
                        infoPacket.PushByte((byte)npc.Stats.VisualProfession.Value); // Visual Profession

                        infoPacket.PushShort(0);                                     // no idea for npc's
                        infoPacket.PushUInt(npc.Stats.Health.Value);                 // Current Health (Health)
                        infoPacket.PushUInt(npc.Stats.Life.Value);                   // Max Health (Life)
                        infoPacket.PushInt(0);                                       // BreedHostility?
                        infoPacket.PushUInt(0);                                      // org ID
                        infoPacket.PushShort(0);
                        infoPacket.PushShort(0);
                        infoPacket.PushShort(0);
                        infoPacket.PushShort(0);
                        infoPacket.PushInt(0x499602d2);
                        infoPacket.PushInt(0x499602d2);
                        infoPacket.PushInt(0x499602d2);
                        byte[] infoPacketA = infoPacket.Finish();
                        client.SendCompressed(infoPacketA);
                    }
                }
            }
            break;
                #endregion

                #region logout
            case 120:     // If action == Logout
            {
                //Start 30 second logout timer if client is not a GM (statid 215)
                if (client.Character.Stats.GMLevel.Value == 0)
                {
                    client.startLogoutTimer();
                }
                else         // If client is a GM, disconnect without timer
                {
                    client.Server.DisconnectClient(client);
                }
            }
            break;

            case 121:     // If action == Stop Logout
            {
                //Stop current logout timer and send stop logout packet
                client.Character.UpdateMoveType((byte)client.Character.PreviousMoveMode);
                client.CancelLogOut();
            }
            break;
                #endregion

                #region stand
            case 87:     // If action == Stand
            {
                client.Character.UpdateMoveType(37);
                //Send stand up packet, and cancel timer/send stop logout packet if timer is enabled
                client.StandCancelLogout();
            }
            break;
                #endregion

                #region Team
            case 22:     //Kick Team Member
            {
            }
            break;

            case 24:     //Leave Team
            {
                TeamClass team = new TeamClass();
                team.LeaveTeam(client);
            }
            break;

            case 25:     //Transfer Team Leadership
            {
            }
            break;

            case 26:     //Team Join Request
            {
                // Send Team Invite Request To Target Player

                TeamClass team = new TeamClass();
                team.SendTeamRequest(client, m_ident);
            }
            break;

            case 28:     //Request Reply
            {
                // Check if positive or negative response

                // if positive

                TeamClass team   = new TeamClass();
                uint      teamID = TeamClass.GenerateNewTeamId(client, m_ident);

                // Destination Client 0 = Sender, 1 = Reciever

                // Reciever Packets
                ///////////////////

                // CharAction 15
                team.TeamRequestReply(client, m_ident);
                // CharAction 23
                team.TeamRequestReplyCharacterAction23(client, m_ident);

                // TeamMember Packet
                team.TeamReplyPacketTeamMember(1, client, m_ident, "Member1");
                // TeamMemberInfo Packet
                team.TeamReplyPacketTeamMemberInfo(1, client, m_ident);
                // TeamMember Packet
                team.TeamReplyPacketTeamMember(1, client, m_ident, "Member2");

                // Sender Packets
                /////////////////

                // TeamMember Packet
                team.TeamReplyPacketTeamMember(0, client, m_ident, "Member1");
                // TeamMemberInfo Packet
                team.TeamReplyPacketTeamMemberInfo(0, client, m_ident);
                // TeamMember Packet
                team.TeamReplyPacketTeamMember(0, client, m_ident, "Member2");
            }
            break;
                #endregion

                #region Delete Item
            case 0x70:
                mys.SqlDelete(
                    "DELETE FROM " + client.Character.GetSqlTablefromDynelType() + "inventory WHERE placement="
                    + m_ident.Instance.ToString() + " AND container=" + m_ident.Type.ToString());
                InventoryEntries i_del = client.Character.GetInventoryAt(m_ident.Instance);
                client.Character.Inventory.Remove(i_del);
                byte[] action2 = new byte[0x37];
                Array.Copy(packet, action2, 0x37);
                action2[8]  = 0x00;
                action2[9]  = 0x00;
                action2[10] = 0x0C;
                action2[11] = 0x0E;
                client.SendCompressed(action2);
                break;
                #endregion

                #region Split item
            case 0x34:
                int nextid         = client.Character.GetNextFreeInventory(m_ident.Type);
                InventoryEntries i = client.Character.GetInventoryAt(m_ident.Instance);
                i.Item.MultipleCount -= unknown3;
                InventoryEntries i2 = new InventoryEntries();
                i2.Item = i.Item.ShallowCopy();
                i2.Item.MultipleCount = unknown3;
                i2.Placement          = nextid;
                client.Character.Inventory.Add(i2);
                client.Character.WriteInventoryToSql();
                break;
                #endregion

                #region Join item
            case 0x35:
                InventoryEntries j1 = client.Character.GetInventoryAt(m_ident.Instance);
                InventoryEntries j2 = client.Character.GetInventoryAt(unknown3);
                j1.Item.MultipleCount += j2.Item.MultipleCount;
                client.Character.Inventory.Remove(j2);
                client.Character.WriteInventoryToSql();

                byte[] joined = new byte[0x37];
                Array.Copy(packet, joined, 0x37);
                joined[8]  = 0x00;
                joined[9]  = 0x00;
                joined[10] = 0x0C;
                joined[11] = 0x0E;
                client.SendCompressed(joined);
                break;
                #endregion

                #region Sneak Action
            // ###################################################################################
            // Spandexpants: This is all i have done so far as to make sneak turn on and off,
            // currently i cannot find a missing packet or link which tells the server the player
            // has stopped sneaking, hidden packet or something, will come back to later.
            // ###################################################################################

            // Sneak Packet Received

            case 163:
            {
                PacketWriter Sneak = new PacketWriter();
                // TODO: IF SNEAKING IS ALLOWED RUN THIS CODE.
                // Send Action 162 : Enable Sneak
                Sneak.PushByte(0xDF);
                Sneak.PushByte(0xDF);
                Sneak.PushShort(0xA);
                Sneak.PushShort(1);
                Sneak.PushShort(0);
                Sneak.PushInt(3086);                            // Send
                Sneak.PushInt(client.Character.Id);             // Reciever
                Sneak.PushInt(0x5e477770);                      // Packet ID
                Sneak.PushIdentity(50000, client.Character.Id); // TYPE / ID
                Sneak.PushInt(0);
                Sneak.PushByte(0xA2);                           // Action ID
                Sneak.PushInt(0);
                Sneak.PushInt(0);
                Sneak.PushInt(0);
                Sneak.PushInt(0);
                Sneak.PushInt(0);
                Sneak.PushShort(0);
                byte[] sneakpacket = Sneak.Finish();
                client.SendCompressed(sneakpacket);
                // End of Enable sneak
                // TODO: IF SNEAKING IS NOT ALLOWED SEND REJECTION PACKET
            }
            break;
                #endregion

                #region Use Item on Item
            case 81:
            {
                Identity item1 = new Identity();
                Identity item2 = new Identity();

                item1.Type     = m_ident.Type;
                item1.Instance = m_ident.Instance;

                item2.Type     = unknown2;
                item2.Instance = unknown3;

                Tradeskill cts = new Tradeskill(client, item1.Instance, item2.Instance);
                cts.ClickBuild();
                break;
            }
                #endregion

                #region Change Visual Flag
            case 166:
            {
                client.Character.Stats.VisualFlags.Set(unknown3);
                // client.SendChatText("Setting Visual Flag to "+unknown3.ToString());
                AppearanceUpdate.AnnounceAppearanceUpdate(client.Character);
                break;
            }
                #endregion

                #region Tradeskill Source Changed
            case 0xdc:
                TradeSkillReceiver.TradeSkillSourceChanged(client, unknown2, unknown3);
                break;
                #endregion

                #region Tradeskill Target Changed
            case 0xdd:
                TradeSkillReceiver.TradeSkillTargetChanged(client, unknown2, unknown3);
                break;
                #endregion

                #region Tradeskill Build Pressed
            case 0xde:
                TradeSkillReceiver.TradeSkillBuildPressed(client, m_ident.Instance);
                break;
                #endregion

                #region default
            default:
            {
                byte[] action = new byte[0x37];
                Array.Copy(packet, action, 0x37);
                action[8]  = 0x00;
                action[9]  = 0x00;
                action[10] = 0x0C;
                action[11] = 0x0E;
                Announce.Playfield(client.Character.PlayField, action);
            }
            break;
                #endregion
            }
            packetReader.Finish();
        }