private TradeItemType _wanted; // Tradeitem requested in particular in this type of government #endregion #region Methods public PoliticalSystem(PoliticalSystemType type, int reactionIllegal, Activity activityPolice, Activity activityPirates, Activity activityTraders, TechLevel minTechLevel, TechLevel maxTechLevel, int bribeLevel, bool drugsOk, bool firearmsOk, TradeItemType wanted) { _type = type; _reactionIllegal = reactionIllegal; _activityPolice = activityPolice; _activityPirates = activityPirates; _activityTraders = activityTraders; _minTech = minTechLevel; _maxTech = maxTechLevel; _bribeLevel = bribeLevel; _drugsOk = drugsOk; _firearmsOk = firearmsOk; _wanted = wanted; }
public PoliticalSystem(PoliticalSystemType type, int reactionIllegal, Activity activityPolice, Activity activityPirates, Activity activityTraders, TechLevel minTechLevel, TechLevel maxTechLevel, int bribeLevel, bool drugsOk, bool firearmsOk, TradeItemType wanted) { Type = type; ReactionIllegal = reactionIllegal; ActivityPolice = activityPolice; ActivityPirates = activityPirates; ActivityTraders = activityTraders; MinimumTechLevel = minTechLevel; MaximumTechLevel = maxTechLevel; BribeLevel = bribeLevel; DrugsOk = drugsOk; FirearmsOk = firearmsOk; Wanted = wanted; }
private int _roundOff; // Roundoff price for trade in orbit #endregion #region Methods public TradeItem(TradeItemType type, TechLevel techProduction, TechLevel techUsage, TechLevel techTopProduction, int piceLowTech, int priceInc, int priceVariance, SystemPressure pressurePriceHike, SpecialResource resourceLowPrice, SpecialResource resourceHighPrice, int minTradePrice, int maxTradePrice, int roundOff) { _type = type; _techProduction = techProduction; _techUsage = techUsage; _techTopProduction = techTopProduction; _piceLowTech = piceLowTech; _priceInc = priceInc; _priceVariance = priceVariance; _pressurePriceHike = pressurePriceHike; _resourceLowPrice = resourceLowPrice; _resourceHighPrice = resourceHighPrice; _minTradePrice = minTradePrice; _maxTradePrice = maxTradePrice; _roundOff = roundOff; }