/// <summary> /// Accepts a trade, retrying 5 times if neccessary /// </summary> /// <returns>True if successful.</returns> protected bool AcceptTrade() { Log.Debug("Accepting Trade"); int x = 0; Success = false; while (Success == false && x < 5) { x++; Log.Debug("Loop #" + x); try { Success = Trade.AcceptTrade(); } catch (TradeException te) { Log.Warn("Accept Trade failed."); var s = string.Format("Loop #{0}{1}Exception:{2}", x, Environment.NewLine, te); Log.Debug(s); Thread.Sleep(250); } catch (Exception e) { Log.Warn("Accept Trade failed"); var s = string.Format("Loop #{0}{1}Exception:{2}", x, Environment.NewLine, e); Log.Debug(s); Thread.Sleep(250); } } if (!Success) { Log.Error("Could not accept trade"); } return(Success); }
public override void OnTradeAccept() { if (Validate()) { Bot.log.Success("Accepting trade..."); bool success; lock (this) { success = Trade.AcceptTrade();//see if trade went through } if (success) { Log.Success("Trade was successful!");//log Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, clsFunctions.KEYBANK_TRADE_COMPLETED_MESSAGE); clsFunctions.AddToTradeNumber(this.Bot); //Random rnd = new Random(); //if (rnd.Next(1, 10) <= 2) //{ // Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "If you are part of the Gamem Trading Services group, code: KeysMate may mean something to you... PLEASE DO NOT SHARE THIS!"); //} }//if (success) else { Log.Warn("Trade might have failed."); //log Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "Did something go wrong with the trade? =C"); //send ItemRemovedMsg }//else }//if (Validate()) OnTradeClose(); }
public override void OnTradeAccept() { if (IsAdmin) { //Even if it is successful, AcceptTrade can fail on //trades with a lot of items so we use a try-catch try { if (Trade.AcceptTrade()) Log.Success("Trade Accepted!"); } catch { Log.Warn ("The trade might have failed, but we can't be sure."); } } }
public override void OnTradeAccept() { if (IsAdmin) { bool ok = Trade.AcceptTrade(); if (ok) { Log.Success("Trade was Successful!"); } else { Log.Warn("Trade might have failed."); } } }
public override void OnTradeAccept() { if (Validate() || IsAdmin) { //Even if it is successful, AcceptTrade can fail on //trades with a lot of items so we use a try-catch try { Trade.AcceptTrade(); } catch { Log.Warn("The trade might have failed, but we can't be sure."); } Log.Success("Trade Complete!"); } OnTradeClose(); }
public override void OnTradeAccept() { if (Validate() || IsAdmin) { bool success = Trade.AcceptTrade(); if (success) { Log.Success("Trade was Successful!"); } else { Log.Warn("Trade might have failed."); } } OnTradeClose(); }
public override void OnTradeAccept() { if (Validate() || IsAdmin) { bool success = Trade.AcceptTrade(); if (success) { Log.Success("Trade was successful!"); Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "Thanks for a successful trade! Got comments or suggestions? Leave a message on my profile!"); Bot.SteamFriends.SetPersonaState(EPersonaState.Online); } else { Log.Warn("Trade might have failed."); Bot.SteamFriends.SetPersonaState(EPersonaState.Online); } } OnTradeClose(); }
public override void OnTradeAccept() { if (Validate() || IsAdmin) { bool success = Trade.AcceptTrade(); if (success) { Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "Thanks for the trade! I had fun, so let's do it again sometime :) Please leave a +rep on my profile if you think I deserve one!"); Log.Success("Trade was successful!"); Bot.SteamFriends.SetPersonaState(EPersonaState.LookingToTrade); } else { Log.Warn("Trade might have failed."); Bot.SteamFriends.SetPersonaState(EPersonaState.LookingToTrade); } } OnTradeClose(); }
public override void OnTradeAccept() { if (Validate() || IsAdmin) { bool success = Trade.AcceptTrade(); if (success) { Log.Success("Trade was successful!"); Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "Thanks for a successful trade! Please leave a +rep on my profile if you'd like. :) You're the best!"); Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "This bot was coded by http://steamcommunity.com/id/waylaidwanderer"); Bot.SteamFriends.SetPersonaState(EPersonaState.Online); } else { Log.Warn("Trade might have failed."); Bot.SteamFriends.SetPersonaState(EPersonaState.Online); } } OnTradeClose(); }
public override void OnTradeAccept() { if (Validate() || IsAdmin) { //Even if it is successful, AcceptTrade can fail on //trades with a lot of items so we use a try-catch try { if (Trade.AcceptTrade()) { Log.Success("Trade Accepted!"); SendChatMessage("Thank you for trading with me."); Console.Beep(); } } catch { Log.Warn("The trade might have failed, but we can't be sure."); } } }
public override void OnTradeAccept() { if (Validate() || IsAdmin) { bool success = Trade.AcceptTrade(); if (success) { Log.Success("Trade was successful!"); Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "Trade was successful! "); Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "your the best!"); Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "If you had a issue or concern please leave a comment on my profile!"); Bot.SteamFriends.SetPersonaState(EPersonaState.Online); } else { Log.Warn("Trade might have failed."); Bot.SteamFriends.SetPersonaState(EPersonaState.Online); } } OnTradeClose(); }
public override void OnTradeAccept() { if (Validate() || IsAdmin) { Bot.log.Success("Accepting trade..."); try { Trade.AcceptTrade(); if (!IsAdmin) { string fileDirectory = "Donation"; string fileName = OtherSID.ConvertToUInt64().ToString(); string fullPath = Path.Combine(fileDirectory, fileName + ".log"); fullPath = FileToCreate; string sPastDonation = string.Empty; string sSpacer = @"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"; if (File.Exists(fullPath)) { TextReader reader = new StreamReader(fullPath); sPastDonation = reader.ReadToEnd(); reader.Close(); } else { File.Create(fullPath); } StreamWriter writer = new StreamWriter(fullPath, false); writer.WriteLine(sSpacer); List <Inventory.Item> items = new List <Inventory.Item>(); foreach (TradeUserAssets id in Trade.OtherOfferedItems) { if (id.appid == 440) { items.Add(Trade.OtherInventory.GetItem(id.assetid));//Get item } }//foreach (ulong id in Trade.OtherOfferedItems) foreach (Inventory.Item id in items) { Schema schema = Trade.CurrentSchema; Inventory inventory = Trade.OtherInventory; Schema.Item schemaItem = schema.GetItem(id.Defindex); string ItemAddedMsg = String.Format("User added {0} {1} {2} {3}", id.IsNotCraftable.ToString().ToLower() == "true" ? "NonCraftable" : "Craftable", clsFunctions.ConvertQualityToString(schemaItem.ItemQuality), schemaItem.ItemName, schemaItem.CraftMaterialType); //ready ItemRemovedMsg writer.WriteLine("Donated: " + ItemAddedMsg); } writer.WriteLine(Bot.SteamFriends.GetFriendPersonaName(OtherSID)); writer.WriteLine(OtherSID.ConvertToUInt64().ToString()); writer.WriteLine(System.DateTime.Now.ToShortTimeString()); if (sPastDonation != null) { writer.Write(sPastDonation); } writer.Close(); Bot.SteamFriends.SendChatMessage(OtherSID, EChatEntryType.ChatMsg, "Thank you for donating!"); Bot.SteamFriends.SendChatMessage(clsFunctions.BotsOwnerID, EChatEntryType.ChatMsg, "A user just donated!"); } Log.Success("Trade Complete!"); } catch (System.Exception ex) { Log.Warn("The trade might have failed, but we can't be sure."); Log.Warn(ex.Message); } } Bot.SteamFriends.SetPersonaState(EPersonaState.Online); OnTradeClose(); }