Пример #1
0
 public StateContext(IProgramState internalState, UserInterfaceOutputFacade outputFacade, GameController gameController, TrackingManager trackingManager, TrackingResultProcessing trackingResultProcessing)
 {
     InternalState            = internalState;
     OutputFacade             = outputFacade;
     GameController           = gameController;
     TrackingManager          = trackingManager;
     TrackingResultProcessing = trackingResultProcessing;
 }
Пример #2
0
        public UserInterfaceInputFacade(UserInterfaceOutputFacade outputFacade, UserDefinedParametersPrototypeFactory userParameters)
        {
            var programStateController = new ProgramStateController();

            ProgramState = programStateController;

            OutputFacade             = outputFacade;
            GameController           = new GameController(outputFacade, ProgramState);
            TrackingResultProcessing = new TrackingResultProcessing(outputFacade, GameController, ProgramState);
            TrackingManager          = new TrackingManager(OutputFacade, TrackingResultProcessing, userParameters, ProgramState);

            programStateController.SetInitialContext(outputFacade, GameController, TrackingManager, TrackingResultProcessing);
        }
        public void SetInitialContext(UserInterfaceOutputFacade outputFacade, GameController gameController, TrackingManager trackingManager, TrackingResultProcessing trackingResultProcessing)
        {
            StateContext = new StateContext(null, outputFacade, gameController, trackingManager, trackingResultProcessing);
            var initialState = new NoGameRunningState(StateContext);

            StateContext.InternalState = initialState;
        }