void Start() { // manager trackingManager = GetComponent <TrackingManager>(); drawingManager = GetComponent <DrawingManager>(); uiManager = GetComponent <UIManager>(); // setup manager trackingManager.DoStart(this); drawingManager.DoStart(oDrawingPath); uiManager.DoStart(this, oDrawingPath, GameObject.FindGameObjectWithTag("DefaultCursor")); subMenuScrollController.DoStart(this, 1, 1); // reset mode ChangeMode(ModeStatus.Drawing); // reset sub menu // fps StartCoroutine(CalculateFps()); }