Пример #1
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            response = "";
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) ||
                !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Punch) ||
                player.IsCuffed)
            {
                Log.Debug($"Player {player.Nickname} could not use the punch command", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }

            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (!subClass.Abilities.Contains(AbilityType.InfiniteSprint))
            {
                if ((player.Stamina.RemainingStamina * 100) - (subClass.FloatOptions.ContainsKey("PunchStaminaUse") ? subClass.FloatOptions["PunchStaminaUse"] : 10) <= 0)
                {
                    Log.Debug($"Player {player.Nickname} failed to use the punch command", Subclass.Instance.Config.Debug);
                    player.Broadcast(5, Subclass.Instance.Config.OutOfStaminaMessage);
                    return(true);
                }

                player.Stamina.RemainingStamina = Mathf.Clamp(
                    player.Stamina.RemainingStamina - (subClass.FloatOptions.ContainsKey("PunchStaminaUse") ? subClass.FloatOptions["PunchStaminaUse"] / 100 : .1f), 0, 1);
                player.Stamina._regenerationTimer = 0;
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Punch, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Punch, subClass, "punch");
                response = "";
                return(true);
            }

            if (TrackingAndMethods.OnCooldown(player, AbilityType.Punch, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to use punch", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.Punch, subClass, "punch", Time.time);
                response = "";
                return(true);
            }

            if (Physics.Raycast(player.CameraTransform.position, player.CameraTransform.forward, out RaycastHit hit,
                                (subClass.FloatOptions.ContainsKey("PunchRange") ? subClass.FloatOptions["PunchRange"] : 1.3f)))
            {
                Player target = Player.Get(hit.collider.gameObject) ?? Player.Get(hit.collider.GetComponentInParent <ReferenceHub>());
                if (target == null || target.Id == player.Id)
                {
                    return(true);
                }
                TrackingAndMethods.AddCooldown(player, AbilityType.Punch);
                TrackingAndMethods.UseAbility(player, AbilityType.Punch, subClass);
                target.Hurt(subClass.FloatOptions["PunchDamage"], null, player.Nickname, player.Id);
            }

            return(true);
        }
Пример #2
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) && TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.FlashOnCommand))
            {
                SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];
                if (!TrackingAndMethods.CanUseAbility(player, AbilityType.FlashOnCommand, subClass))
                {
                    TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.FlashOnCommand, subClass, "flash on command");
                    response = "";
                    return(true);
                }

                if (TrackingAndMethods.OnCooldown(player, AbilityType.FlashOnCommand, subClass))
                {
                    Log.Debug($"Player {player.Nickname} failed to flash on command", Subclass.Instance.Config.Debug);
                    TrackingAndMethods.DisplayCooldown(player, AbilityType.FlashOnCommand, subClass, "flash", Time.time);
                    response = "";
                    return(true);
                }

                Utils.SpawnGrenade(ItemType.GrenadeFlash, player, subClass);
                TrackingAndMethods.AddCooldown(player, AbilityType.FlashOnCommand);
                TrackingAndMethods.UseAbility(player, AbilityType.FlashOnCommand, subClass);
                Log.Debug($"Player {player.Nickname} successfully used flash on commad", Subclass.Instance.Config.Debug);
            }
            else
            {
                Log.Debug($"Player {player.Nickname} could not flash on command", Subclass.Instance.Config.Debug);
            }
            response = "";
            return(true);
        }
Пример #3
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            response = "";
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) ||
                !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Fake))
            {
                Log.Debug($"Player {player.Nickname} could not use the fake command", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.Fake, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to use the fake command", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.Fake, subClass, "fake", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Fake, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Fake, subClass, "fake");
                response = "";
                return(true);
            }

            Role role = player.ReferenceHub.characterClassManager.Classes.SafeGet((int)player.Role);

            if (role.model_ragdoll == null)
            {
                return(false);
            }

            player.EnableEffect <Ensnared>(subClass.FloatOptions.ContainsKey("FakeDuration") ? subClass.FloatOptions["FakeDuration"] : 3);
            player.EnableEffect <Scp268>(subClass.FloatOptions.ContainsKey("FakeDuration") ? subClass.FloatOptions["FakeDuration"] : 3);

            GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(role.model_ragdoll, player.Position + role.ragdoll_offset.position, Quaternion.Euler(player.GameObject.transform.rotation.eulerAngles + role.ragdoll_offset.rotation));

            NetworkServer.Spawn(gameObject);
            Ragdoll component = gameObject.GetComponent <Ragdoll>();

            component.Networkowner = new Ragdoll.Info(player.UserId, player.Nickname, new PlayerStats.HitInfo(0, player.Nickname, DamageTypes.Falldown, player.Id),
                                                      role, player.Id);
            component.NetworkallowRecall = false;
            component.NetworkPlayerVelo  = (player.ReferenceHub.playerMovementSync == null) ? Vector3.zero : player.ReferenceHub.playerMovementSync.PlayerVelocity;

            TrackingAndMethods.UseAbility(player, AbilityType.Fake, subClass);
            TrackingAndMethods.AddCooldown(player, AbilityType.Fake);

            Timing.CallDelayed(subClass.FloatOptions.ContainsKey("FakeDuration") ? subClass.FloatOptions["FakeDuration"] : 3, () =>
            {
                UnityEngine.Object.DestroyImmediate(gameObject);
            });

            return(true);
        }
Пример #4
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) || !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Summon))
            {
                Log.Debug($"Player {player.Nickname} could not use summon", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.Summon, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to summon", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.Summon, subClass, "summon", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Summon, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Summon, subClass, "summon");
                response = "";
                return(true);
            }

            int min = subClass.IntOptions.ContainsKey("SummonMinSpawn") ? subClass.IntOptions["SummonMinSpawn"] : 1;
            int max = subClass.IntOptions.ContainsKey("SummonMaxSpawn") ? subClass.IntOptions["SummonMaxSpawn"] : 5;

            List <Player> spectators = Player.List.Where(p => p.Role == RoleType.Spectator).ToList();

            if (spectators.Count == 0)
            {
                player.Broadcast(2, Subclass.Instance.Config.NoAvailableSpectators);
                response = "";
                return(true);
            }

            TrackingAndMethods.UseAbility(player, AbilityType.Summon, subClass);
            TrackingAndMethods.AddCooldown(player, AbilityType.Summon);

            int spawns = Mathf.Clamp((int)(rnd.NextDouble() * ((max - min) + 1)) + min, 0, spectators.Count);

            for (int i = 0; i < spawns; i++)
            {
                int    index = rnd.Next(spectators.Count);
                Player p     = spectators[index];
                spectators.RemoveAt(index);
                p.Role = RoleType.Scp0492;
                p.IsFriendlyFireEnabled = true;
                p.Position = player.Position + new Vector3(rnd.Next(-2, 2), 1, rnd.Next(-2, 2));
                TrackingAndMethods.AddZombie(player, p);
            }

            response = "";
            return(true);
        }
Пример #5
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            response = "";
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) ||
                !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Bloodlust))
            {
                Log.Debug($"Player {player.Nickname} could not use the bloodlust command", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.Bloodlust, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to use the bloodlust command", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.Bloodlust, subClass, "bloodlust", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Bloodlust, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Bloodlust, subClass, "bloodlust");
                response = "";
                return(true);
            }

            Scp207 scp207 = player.ReferenceHub.playerEffectsController.GetEffect <Scp207>();

            byte prevIntensity = scp207.Intensity;

            scp207.ServerChangeIntensity((byte)subClass.IntOptions["BloodlustIntensity"]);
            scp207.ServerChangeDuration(subClass.FloatOptions["BloodlustDuration"], false);

            TrackingAndMethods.PlayersBloodLusting.Add(player);
            TrackingAndMethods.UseAbility(player, AbilityType.Bloodlust, subClass);
            TrackingAndMethods.AddCooldown(player, AbilityType.Bloodlust);

            Timing.CallDelayed(subClass.FloatOptions["BloodlustDuration"], () =>
            {
                if (TrackingAndMethods.PlayersBloodLusting.Contains(player))
                {
                    TrackingAndMethods.PlayersBloodLusting.Remove(player);
                }
                scp207.ServerChangeIntensity(prevIntensity);
                scp207.ServerChangeDuration(float.MaxValue, false);
            });

            return(true);
        }
Пример #6
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            response = "";
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) ||
                !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Corrupt))
            {
                Log.Debug($"Player {player.Nickname} could not use the corrupt command", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.Corrupt, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to use the corrupt command", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.Corrupt, subClass, "corrupt", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Corrupt, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Corrupt, subClass, "corrupt");
                response = "";
                return(true);
            }


            Collider[]           colliders = Physics.OverlapSphere(player.Position, (subClass.FloatOptions.ContainsKey("CorruptRange") ? subClass.FloatOptions["CorruptRange"] : 10f));
            IEnumerable <Player> players   = colliders.Select(c => Player.Get(c.gameObject)).Distinct();

            if (players.Count() > 0)
            {
                TrackingAndMethods.UseAbility(player, AbilityType.Corrupt, subClass);
                TrackingAndMethods.AddCooldown(player, AbilityType.Corrupt);
                foreach (Player target in players)
                {
                    if (target == null || target.Id == player.Id || player.Side == target.Side || (player.Team == Team.SCP && target.Team == Team.TUT))
                    {
                        continue;
                    }
                    target.EnableEffect <SinkHole>((subClass.FloatOptions.ContainsKey("CorruptDuration") ? subClass.FloatOptions["CorruptDuration"] : 3));
                }
            }

            return(true);
        }
Пример #7
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            response = "";
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) ||
                !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Stun) ||
                player.IsCuffed)
            {
                Log.Debug($"Player {player.Nickname} could not use the punch command", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.Stun, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to use the stun command", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.Stun, subClass, "stun", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Stun, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Stun, subClass, "stun");
                response = "";
                return(true);
            }

            if (Physics.Raycast(player.CameraTransform.position, player.CameraTransform.forward, out RaycastHit hit,
                                (subClass.FloatOptions.ContainsKey("StunRange") ? subClass.FloatOptions["StunRange"] : 1.3f)))
            {
                Player target = Player.Get(hit.collider.gameObject) ?? Player.Get(hit.collider.GetComponentInParent <ReferenceHub>());
                if (target == null || target.Id == player.Id || player.Side == target.Side || (player.Team == Team.SCP && target.Team == Team.TUT))
                {
                    return(true);
                }
                TrackingAndMethods.UseAbility(player, AbilityType.Stun, subClass);
                TrackingAndMethods.AddCooldown(player, AbilityType.Stun);
                target.Hurt(subClass.FloatOptions["StunDamage"], null, player.Nickname, player.Id);
                target.EnableEffect <Ensnared>(subClass.FloatOptions.ContainsKey("StunDuration") ? subClass.FloatOptions["StunDuration"] : 3);
                target.EnableEffect <Blinded>(subClass.FloatOptions.ContainsKey("StunDuration") ? subClass.FloatOptions["StunDuration"] : 3);
            }

            return(true);
        }
Пример #8
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            Log.Debug($"Player {player.Nickname} is attempting to noclip", Subclass.Instance.Config.Debug);
            if (TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) && TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.NoClip))
            {
                SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];
                if (!TrackingAndMethods.CanUseAbility(player, AbilityType.NoClip, subClass))
                {
                    TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.NoClip, subClass, "noclip");
                    response = "";
                    return(true);
                }
                if (TrackingAndMethods.OnCooldown(player, AbilityType.NoClip, subClass))
                {
                    Log.Debug($"Player {player.Nickname} failed to noclip - cooldown", Subclass.Instance.Config.Debug);
                    TrackingAndMethods.DisplayCooldown(player, AbilityType.NoClip, subClass, "noclip", Time.time);
                    response = "";
                    return(true);
                }
                bool previous = player.NoClipEnabled;
                player.NoClipEnabled = !player.NoClipEnabled;
                TrackingAndMethods.AddCooldown(player, AbilityType.NoClip);
                TrackingAndMethods.UseAbility(player, AbilityType.NoClip, subClass);
                if (subClass.FloatOptions.ContainsKey("NoClipTime"))
                {
                    Timing.CallDelayed(subClass.FloatOptions["NoClipTime"], () =>
                    {
                        if (player.NoClipEnabled != previous)
                        {
                            player.NoClipEnabled = previous;
                        }
                    });
                }
                Log.Debug($"Player {player.Nickname} successfully noclipped", Subclass.Instance.Config.Debug);
            }
            else
            {
                Log.Debug($"Player {player.Nickname} could not noclip", Subclass.Instance.Config.Debug);
            }
            response = "";
            return(true);
        }
Пример #9
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (player.Role != RoleType.Scp93953 && player.Role != RoleType.Scp93989 &&
                (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) ||
                 !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Scp939Vision)))
            {
                Log.Debug($"Player {player.Nickname} failed to echolocate", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }

            if (TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) && TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Echolocate))
            {
                SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];
                if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Echolocate, subClass))
                {
                    TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Echolocate, subClass, "echolocate");
                    response = "";
                    return(true);
                }
                if (TrackingAndMethods.OnCooldown(player, AbilityType.Echolocate, subClass))
                {
                    Log.Debug($"Player {player.Nickname} failed to echolocate", Subclass.Instance.Config.Debug);
                    TrackingAndMethods.DisplayCooldown(player, AbilityType.Echolocate, subClass, "echolocation", Time.time);
                    response = "";
                    return(true);
                }

                Collider[] lcolliders = Physics.OverlapSphere(player.Position, subClass.FloatOptions.ContainsKey("EcholocateRadius") ? subClass.FloatOptions["EcholocateRadius"] : 10f);

                foreach (Collider PlayerCollider in lcolliders.Where(c => Player.Get(c.gameObject) != null))
                {
                    Player.Get(PlayerCollider.gameObject).ReferenceHub.footstepSync?.CmdScp939Noise(100f);
                }

                TrackingAndMethods.AddCooldown(player, AbilityType.Echolocate);
                TrackingAndMethods.UseAbility(player, AbilityType.Echolocate, subClass);
                Log.Debug($"Player {player.Nickname} successfully used echolocate", Subclass.Instance.Config.Debug);
            }
            response = "";
            return(true);
        }
Пример #10
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) || !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.PowerSurge))
            {
                Log.Debug($"Player {player.Nickname} could not use power surge", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.PowerSurge, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to power surge", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.PowerSurge, subClass, "power surge", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.PowerSurge, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.PowerSurge, subClass, "power surge");
                response = "";
                return(true);
            }

            float radius = subClass.FloatOptions.ContainsKey("PowerSurgeRadius") ? subClass.FloatOptions["PowerSurgeRadius"] : 30f;

            foreach (Room room in Exiled.API.Features.Map.Rooms)
            {
                if (Vector3.Distance(room.Position, player.Position) <= radius)
                {
                    room.TurnOffLights(subClass.FloatOptions.ContainsKey("PowerSurgeDuration") ? subClass.FloatOptions["PowerSurgeDuration"] : 15f);
                }
            }

            TrackingAndMethods.AddCooldown(player, AbilityType.PowerSurge);
            TrackingAndMethods.UseAbility(player, AbilityType.PowerSurge, subClass);
            response = "";
            return(true);
        }
Пример #11
0
        public void OnInteractingDoor(InteractingDoorEventArgs ev)
        {
            if (TrackingAndMethods.PlayersVenting.Contains(ev.Player))
            {
                ev.IsAllowed = false;
                Vector3 newPos = ev.Player.Position + (ev.Player.GameObject.transform.forward * 3.5f);
                newPos.y           = ev.Player.Position.y;
                ev.Player.Position = newPos;
                return;
            }

            if (ev.Door is PryableDoor pryableDoor && (ev.Door.RequiredPermissions.RequiredPermissions != KeycardPermissions.None || ev.Door.ActiveLocks != 0) && !ev.Door.IsConsideredOpen() && ev.Player.CurrentItemIndex == -1)
            {
                if (TrackingAndMethods.PlayersWithSubclasses.ContainsKey(ev.Player))
                {
                    SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[ev.Player];
                    if (subClass.Abilities.Contains(AbilityType.PryGates))
                    {
                        if (!TrackingAndMethods.CanUseAbility(ev.Player, AbilityType.PryGates, subClass))
                        {
                            TrackingAndMethods.DisplayCantUseAbility(ev.Player, AbilityType.PryGates, subClass, "pry gates");
                            return;
                        }

                        if (TrackingAndMethods.OnCooldown(ev.Player, AbilityType.PryGates, subClass))
                        {
                            TrackingAndMethods.DisplayCooldown(ev.Player, AbilityType.PryGates, subClass, "pry gates", Time.time);
                        }
                        else
                        {
                            TrackingAndMethods.AddCooldown(ev.Player, AbilityType.PryGates);
                            TrackingAndMethods.UseAbility(ev.Player, AbilityType.PryGates, subClass);
                            pryableDoor.TryPryGate();
                        }
                    }
                }
            }
Пример #12
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) || !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Disguise))
            {
                Log.Debug($"Player {player.Nickname} could not disguise", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.Disguise, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to disguise", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.Disguise, subClass, "disguise", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Disguise, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Disguise, subClass, "disguise");
                response = "";
                return(true);
            }

            Team mostTeam = Team.RIP;
            Dictionary <Team, int> occurrences = new Dictionary <Team, int>();

            Collider[] dcolliders = Physics.OverlapSphere(player.Position, 50);
            foreach (Collider c in dcolliders.Where(c => c.enabled && Player.Get(c.gameObject) != null))
            {
                Team t = Player.Get(c.gameObject).Team;
                if (t == Team.CDP)
                {
                    t = Team.CHI;
                }
                if (t == Team.RSC)
                {
                    t = Team.MTF;
                }
                if (!occurrences.ContainsKey(t))
                {
                    occurrences.Add(t, 0);
                }
                occurrences[t]++;
            }
            var copy = occurrences.ToList();

            copy.Sort((x, y) => y.Value.CompareTo(x.Value));
            mostTeam = copy[0].Key;
            if (mostTeam == player.Team || mostTeam == Team.RIP || mostTeam == Team.SCP)
            {
                Log.Debug($"Player {player.Nickname} failed to disguise", Subclass.Instance.Config.Debug);
                player.Broadcast(3, Subclass.Instance.Config.DisguiseFailedMessage);
                response = "";
                return(true);
            }
            RoleType role = RoleType.None;

            switch (mostTeam)
            {
            case Team.CDP:
                role = RoleType.ClassD;
                break;

            case Team.CHI:
                role = RoleType.ChaosInsurgency;
                break;

            case Team.MTF:
                role = RoleType.NtfCadet;
                break;

            case Team.RSC:
                role = RoleType.Scientist;
                break;

            case Team.TUT:
                role = RoleType.Tutorial;
                break;
            }

            bool wasLockedBefore = Round.IsLocked;

            Round.IsLocked = true;

            TrackingAndMethods.AddCooldown(player, AbilityType.Disguise);
            TrackingAndMethods.UseAbility(player, AbilityType.Disguise, subClass);

            TrackingAndMethods.PlayersThatJustGotAClass[player] = Time.time + 5f;
            TrackingAndMethods.RemoveAndAddRoles(player, true, false, false, true);

            float health    = player.Health;
            float armor     = player.ArtificialHealth;
            int   maxHealth = player.MaxHealth;
            int   maxArmor  = player.MaxArtificialHealth;

            RoleType trueRole = player.Role;

            SubClass cloneClass = new SubClass(subClass);

            cloneClass.BoolOptions["TakesFriendlyFire"] = true;

            player.SetRole(role, true);

            Timing.CallDelayed(0.1f, () =>
            {
                player.Health                = health;
                player.ArtificialHealth      = armor;
                player.IsFriendlyFireEnabled = true;
                Player scp035                = null;
                if (Subclass.Instance.Scp035Enabled)
                {
                    scp035 = (Player)Loader.Plugins.FirstOrDefault(pl => pl.Name == "scp035")?.Assembly?.GetType("scp035.API.Scp035Data")
                             ?.GetMethod("GetScp035", BindingFlags.Public | BindingFlags.Static)?.Invoke(null, null);
                }
                TrackingAndMethods.AddClass(player, cloneClass, scp035?.Id == player.Id, true, false, true);
            });

            if (subClass.StringOptions.ContainsKey("Badge") && player.RankName == subClass.StringOptions["Badge"])
            {
                player.RankName = null;
            }
            if (subClass.StringOptions.ContainsKey("BadgeColor") && player.RankColor == subClass.StringOptions["BadgeColor"])
            {
                player.RankColor = null;
            }
            Timing.CallDelayed(subClass.FloatOptions["DisguiseDuration"], () =>
            {
                if (!player.IsAlive)
                {
                    return;
                }
                TrackingAndMethods.PlayersThatJustGotAClass[player] = Time.time + 5f;
                TrackingAndMethods.RemoveAndAddRoles(player, true, false, false, true);

                float curHealth = player.Health;
                float curArmor  = player.ArtificialHealth;

                player.SetRole(trueRole, true);

                Timing.CallDelayed(Subclass.Instance.CommonUtilsEnabled ? 2f : 0.1f, () =>
                {
                    Player scp035 = null;
                    if (Subclass.Instance.Scp035Enabled)
                    {
                        scp035 = (Player)Loader.Plugins.FirstOrDefault(pl => pl.Name == "scp035")?.Assembly?.GetType("scp035.API.Scp035Data")
                                 ?.GetMethod("GetScp035", BindingFlags.Public | BindingFlags.Static)?.Invoke(null, null);
                    }

                    TrackingAndMethods.AddClass(player, subClass, scp035?.Id == player.Id, true, false, true);

                    player.MaxHealth           = maxHealth;
                    player.MaxArtificialHealth = maxArmor;
                    player.Health                = curHealth;
                    player.ArtificialHealth      = curArmor;
                    player.IsFriendlyFireEnabled = !subClass.BoolOptions["DisregardHasFF"] && subClass.BoolOptions["HasFriendlyFire"];
                });

                if (subClass.StringOptions.ContainsKey("Badge") && player.RankName == null)
                {
                    player.RankName = subClass.StringOptions["Badge"];
                }
                if (subClass.StringOptions.ContainsKey("BadgeColor") && player.RankColor == null)
                {
                    player.RankColor = subClass.StringOptions["BadgeColor"];
                }

                Round.IsLocked = wasLockedBefore;
            });
            response = "";
            return(true);
        }
Пример #13
0
        public static void AttemptRevive(Player player, SubClass subClass, bool necro = false)
        {
            Log.Debug($"Player {player.Nickname} {(necro ? "necromancy" : "revive")} attempt", Subclass.Instance.Config.Debug);
            AbilityType ability = necro ? AbilityType.Necromancy : AbilityType.Revive;

            if (TrackingAndMethods.OnCooldown(player, ability, subClass))
            {
                Log.Debug($"Player {player.Nickname} {(necro ? "necromancy" : "revive")} on cooldown", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, necro ? AbilityType.Necromancy : AbilityType.Revive, subClass, necro ? "necromancy" : "revive", Time.time);
                return;
            }

            List <Collider> colliders = Physics.OverlapSphere(player.Position, 3f).Where(e => e.gameObject.GetComponentInParent <Ragdoll>() != null).ToList();

            colliders.Sort((Collider x, Collider y) =>
            {
                return(Vector3.Distance(x.gameObject.transform.position, player.Position).CompareTo(Vector3.Distance(y.gameObject.transform.position, player.Position)));
            });

            if (colliders.Count == 0)
            {
                player.Broadcast(2, Subclass.Instance.Config.ReviveFailedNoBodyMessage);
                Log.Debug($"Player {player.Nickname} {(necro ? "necromancy" : "revive")} overlap did not hit a ragdoll", Subclass.Instance.Config.Debug);
                return;
            }

            Ragdoll doll = colliders[0].gameObject.GetComponentInParent <Ragdoll>();

            if (doll.owner == null)
            {
                Log.Debug($"Player {player.Nickname} {(necro ? "necromancy" : "revive")} failed", Subclass.Instance.Config.Debug);
                player.Broadcast(2, Subclass.Instance.Config.CantReviveMessage);
                return;
            }

            if (doll.owner.DeathCause.GetDamageType() == DamageTypes.Lure)
            {
                Log.Debug($"Player {player.Nickname} {(necro ? "necromancy" : "revive")} failed", Subclass.Instance.Config.Debug);
                player.Broadcast(2, Subclass.Instance.Config.CantReviveMessage);
                return;
            }

            Player owner = Player.Get(doll.owner.PlayerId);

            if (owner != null && !owner.IsAlive)
            {
                bool revived = false;
                if (!necro && TrackingAndMethods.GetPreviousTeam(owner) != null &&
                    TrackingAndMethods.GetPreviousTeam(owner) == player.Team && TrackingAndMethods.RagdollRole(doll) != null && TrackingAndMethods.RagdollRole(doll) == TrackingAndMethods.GetPreviousRole(owner))
                {
                    if (TrackingAndMethods.PlayersThatJustGotAClass.ContainsKey(owner))
                    {
                        TrackingAndMethods.PlayersThatJustGotAClass[owner] = Time.time + 3f;
                    }
                    else
                    {
                        TrackingAndMethods.PlayersThatJustGotAClass.Add(owner, Time.time + 3f);
                    }

                    owner.SetRole((RoleType)TrackingAndMethods.GetPreviousRole(owner), true);

                    if (TrackingAndMethods.PreviousSubclasses.ContainsKey(owner) && TrackingAndMethods.PreviousSubclasses[owner].AffectsRoles.Contains((RoleType)TrackingAndMethods.GetPreviousRole(owner)))
                    {
                        TrackingAndMethods.AddClass(owner, TrackingAndMethods.PreviousSubclasses[owner], false, true);
                    }

                    owner.Inventory.Clear();
                    revived = true;
                }
                else if (necro)
                {
                    owner.Role = RoleType.Scp0492;
                    TrackingAndMethods.AddZombie(player, owner);
                    owner.IsFriendlyFireEnabled = true;
                    revived = true;
                }
                if (revived)
                {
                    Timing.CallDelayed(0.2f, () =>
                    {
                        owner.ReferenceHub.playerMovementSync.OverridePosition(player.Position + new Vector3(0.3f, 1f, 0), 0, true);
                        if (subClass.FloatOptions.ContainsKey("PercentHealthOnRevive") && !necro)
                        {
                            owner.Health *= (subClass.FloatOptions["PercentHealthOnRevive"] / 100f);
                        }
                        else if (subClass.FloatOptions.ContainsKey("PercentHealthOnNecro") && necro)
                        {
                            owner.Health *= (subClass.FloatOptions["PercentHealthOnNecro"] / 100f);
                        }
                    });

                    NetworkServer.Destroy(doll.gameObject);
                    TrackingAndMethods.AddCooldown(player, ability);
                    TrackingAndMethods.UseAbility(player, ability, subClass);
                    Log.Debug($"Player {player.Nickname} {(necro ? "necromancy" : "revive")} succeeded", Subclass.Instance.Config.Debug);
                }
                else
                {
                    Log.Debug($"Player {player.Nickname} {(necro ? "necromancy" : "revive")} failed", Subclass.Instance.Config.Debug);
                    player.Broadcast(2, Subclass.Instance.Config.CantReviveMessage);
                }
            }
            else
            {
                Log.Debug($"Player {player.Nickname} {(necro ? "necromancy" : "revive")} failed", Subclass.Instance.Config.Debug);
                player.Broadcast(2, Subclass.Instance.Config.CantReviveMessage);
            }
        }
Пример #14
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) || !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.InvisibleOnCommand))
            {
                Log.Debug($"Player {player.Nickname} could not go invisible on command", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            Scp268 scp268 = player.ReferenceHub.playerEffectsController.GetEffect <Scp268>();

            if (scp268 != null)
            {
                SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];
                if (!TrackingAndMethods.CanUseAbility(player, AbilityType.InvisibleOnCommand, subClass))
                {
                    TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.InvisibleOnCommand, subClass, "invisible on command");
                    response = "";
                    return(true);
                }

                if (scp268.Enabled)
                {
                    Log.Debug($"Player {player.Nickname} failed to go invisible on command", Subclass.Instance.Config.Debug);
                    player.Broadcast(3, Subclass.Instance.Config.AlreadyInvisibleMessage);
                    response = "";
                    return(true);
                }

                if (TrackingAndMethods.OnCooldown(player, AbilityType.InvisibleOnCommand, subClass))
                {
                    Log.Debug($"Player {player.Nickname} failed to go invisible on command", Subclass.Instance.Config.Debug);
                    TrackingAndMethods.DisplayCooldown(player, AbilityType.InvisibleOnCommand, subClass, "invisible", Time.time);
                    response = "";
                    return(true);
                }

                //scp268.Duration = subClass.FloatOptions.ContainsKey("InvisibleOnCommandDuration") ?
                //    subClass.FloatOptions["InvisibleOnCommandDuration"]*2f : 30f*2f;

                //player.ReferenceHub.playerEffectsController.EnableEffect(scp268);

                player.ReferenceHub.playerEffectsController.EnableEffect <Scp268>();
                TrackingAndMethods.PlayersInvisibleByCommand.Add(player);
                Timing.CallDelayed(subClass.FloatOptions.ContainsKey("InvisibleOnCommandDuration") ?
                                   subClass.FloatOptions["InvisibleOnCommandDuration"] : 30f, () =>
                {
                    if (TrackingAndMethods.PlayersInvisibleByCommand.Contains(player))
                    {
                        TrackingAndMethods.PlayersInvisibleByCommand.Remove(player);
                    }
                    if (scp268.Enabled)
                    {
                        player.ReferenceHub.playerEffectsController.DisableEffect <Scp268>();
                    }
                });

                TrackingAndMethods.AddCooldown(player, AbilityType.InvisibleOnCommand);
                TrackingAndMethods.UseAbility(player, AbilityType.InvisibleOnCommand, subClass);
            }
            response = "";
            return(true);
        }
Пример #15
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            response = "";
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if (!TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) ||
                !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.Disarm) ||
                player.IsCuffed)
            {
                Log.Debug($"Player {player.Nickname} could not use the disarm command", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.Disarm, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to use the disarm command", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.Disarm, subClass, "disarm", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.Disarm, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.Disarm, subClass, "disarm");
                response = "";
                return(true);
            }

            if (!subClass.BoolOptions.ContainsKey("DisarmSphere") || !subClass.BoolOptions["DisarmSphere"])
            {
                if (Physics.Raycast(player.CameraTransform.position, player.CameraTransform.forward, out RaycastHit hit,
                                    (subClass.FloatOptions.ContainsKey("DisarmRange") ? subClass.FloatOptions["DisarmRange"] : 1.3f)))
                {
                    Player target = Player.Get(hit.collider.gameObject) ?? Player.Get(hit.collider.GetComponentInParent <ReferenceHub>());
                    if (target == null || target.Id == player.Id || player.Side == target.Side || (player.Team == Team.SCP && target.Team == Team.TUT))
                    {
                        return(true);
                    }
                    TrackingAndMethods.UseAbility(player, AbilityType.Disarm, subClass);
                    TrackingAndMethods.AddCooldown(player, AbilityType.Disarm);
                    if (target.CurrentItemIndex != -1)
                    {
                        target.DropItem(target.CurrentItem);
                    }
                }
            }
            else
            {
                Collider[]           colliders = Physics.OverlapSphere(player.Position, (subClass.FloatOptions.ContainsKey("DisarmRange") ? subClass.FloatOptions["DisarmRange"] : 3f));
                IEnumerable <Player> players   = colliders.Select(c => Player.Get(c.gameObject)).Distinct();
                if (players.Count() > 0)
                {
                    TrackingAndMethods.UseAbility(player, AbilityType.Disarm, subClass);
                    TrackingAndMethods.AddCooldown(player, AbilityType.Disarm);
                    foreach (Player target in players)
                    {
                        if (target == null || target.Id == player.Id || player.Side == target.Side || (player.Team == Team.SCP && target.Team == Team.TUT))
                        {
                            continue;
                        }
                        if (target.CurrentItemIndex != -1)
                        {
                            target.DropItem(target.CurrentItem);
                        }
                    }
                }
            }

            return(true);
        }
Пример #16
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            Player player = Player.Get(((PlayerCommandSender)sender).SenderId);

            if ((player.Team != Team.MTF && player.Team != Team.CHI) ||
                !TrackingAndMethods.PlayersWithSubclasses.ContainsKey(player) ||
                !TrackingAndMethods.PlayersWithSubclasses[player].Abilities.Contains(AbilityType.BackupCommand))
            {
                Log.Debug($"Player {player.Nickname} could not use the backup command", Subclass.Instance.Config.Debug);
                response = "";
                return(true);
            }
            SubClass subClass = TrackingAndMethods.PlayersWithSubclasses[player];

            if (TrackingAndMethods.OnCooldown(player, AbilityType.BackupCommand, subClass))
            {
                Log.Debug($"Player {player.Nickname} failed to use the backup command", Subclass.Instance.Config.Debug);
                TrackingAndMethods.DisplayCooldown(player, AbilityType.BackupCommand, subClass, "backup", Time.time);
                response = "";
                return(true);
            }

            if (!TrackingAndMethods.CanUseAbility(player, AbilityType.BackupCommand, subClass))
            {
                TrackingAndMethods.DisplayCantUseAbility(player, AbilityType.BackupCommand, subClass, "backup");
                response = "";
                return(true);
            }

            int min = subClass.IntOptions.ContainsKey("BackupMinSpawn") ? subClass.IntOptions["BackupMinSpawn"] : 3;
            int max = subClass.IntOptions.ContainsKey("BackupMaxSpawn") ? subClass.IntOptions["BackupMaxSpawn"] : 7;

            List <Player> spectators = Player.List.Where(p => p.Role == RoleType.Spectator).ToList();

            if (spectators.Count == 0)
            {
                player.Broadcast(2, Subclass.Instance.Config.NoAvailableSpectators);
                response = "";
                return(true);
            }

            TrackingAndMethods.UseAbility(player, AbilityType.BackupCommand, subClass);
            TrackingAndMethods.AddCooldown(player, AbilityType.BackupCommand);

            int spawns = Mathf.Clamp((int)(rnd.NextDouble() * ((max - min) + 1)) + min, 0, spectators.Count);

            bool isMTF = player.Team == Team.MTF;

            int commanders  = 1;
            int lieutenants = 0;
            int cadets      = 0;

            if (isMTF)
            {
                lieutenants = Mathf.Clamp(spawns - commanders, 0, 3);
                cadets      = spawns - lieutenants - commanders;
            }

            for (int i = 0; i < spawns; i++)
            {
                int    index = rnd.Next(spectators.Count);
                Player p     = spectators[index];
                spectators.RemoveAt(index);
                if (!isMTF)
                {
                    p.SetRole(RoleType.ChaosInsurgency);
                }
                else
                {
                    if (commanders > 0)
                    {
                        p.SetRole(RoleType.NtfCommander);
                        commanders--;
                    }
                    else if (lieutenants > 0)
                    {
                        p.SetRole(RoleType.NtfLieutenant);
                        lieutenants--;
                    }
                    else
                    {
                        p.SetRole(RoleType.NtfCadet);
                    }
                }
            }
            response = "";
            return(true);
        }