private static void DodgeWithAbilities(TrackedThrowObject throwObj) { var timeToImpact = throwObj.EstimatedImpact - Time.time; if (PlayerIsSafe()) { return; } foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority)) { if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f) { continue; } if (!ability.ShouldUse() && ability.IsReady() || ability.AbilityType == DodgeAbilityType.Counter || ability.AbilityType == DodgeAbilityType.Shield || ability.AbilityType == DodgeAbilityType.Obstacle || ability.GetDanger() > throwObj.Data.GetDanger()) { continue; } LocalPlayer.PressAbility(ability.AbilitySlot, true); return; } }
private static bool CanDodge(TrackedThrowObject throwObj) { return(throwObj.EstimatedImpact - Time.time < LocalPlayer.Instance.Distance(throwObj.ClosestOutsidePoint) / 3.4f); }