// Use this for initialization void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
// Creates a new Accessor object of the appropriate type. The accessor takes // a TrackableBehaviour as a target (the Accessor instance accesses this // single object). public static TrackableAccessor Create(TrackableBehaviour target) { if (target is MarkerBehaviour) { return new MarkerAccessor((MarkerBehaviour)target); } else if (target is ImageTargetBehaviour) { return new ImageTargetAccessor((ImageTargetBehaviour)target); } else if (target is MultiTargetBehaviour) { return new MultiTargetAccessor((MultiTargetBehaviour)target); } else if (target is CylinderTargetBehaviour) { return new CylinderTargetAccessor((CylinderTargetBehaviour)target); } else { Debug.LogWarning(target.GetType().ToString() + " is not derived from TrackableBehaviour."); return null; } }
public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { // Seleciona carta int n = Random.Range(1,4); //sorteia numeros de 1 a 3 if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) { // Seleciona carta if (n == 1){ card1.GetComponent<SpriteRenderer>().enabled = true; card2.GetComponent<SpriteRenderer>().enabled = false; card3.GetComponent<SpriteRenderer>().enabled = false; } if (n == 2){ card2.GetComponent<SpriteRenderer>().enabled = true; card1.GetComponent<SpriteRenderer>().enabled = false; card3.GetComponent<SpriteRenderer>().enabled = false; } if (n == 3){ card3.GetComponent<SpriteRenderer>().enabled = true; card1.GetComponent<SpriteRenderer>().enabled = false; card2.GetComponent<SpriteRenderer>().enabled = false; } } else { card1.GetComponent<SpriteRenderer>().enabled = false; card2.GetComponent<SpriteRenderer>().enabled = false; card3.GetComponent<SpriteRenderer>().enabled = false; } }
/// <summary> /// Implementation of the ITrackableEventHandler function called when the /// tracking state changes. /// </summary> public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) { OnTrackingFound(); if(this.gameObject.tag == "Map"){ eventosMarcador.MarcadorEncontrado(); } } else { OnTrackingLost(); if(this.gameObject.tag == "Map"){ eventosMarcador.MarcadorPerdido(); } } #endregion // PUBLIC_METHODS #region PRIVATE_METHODS }
public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus){ if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED){ mShowMessage = true; }else{ mShowMessage = false; } }
void RemoveEventHandler(GameObject target){ mTrackableBehaviour = target.GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.UnregisterTrackableEventHandler(this); } }
void Start() { figura = GetComponent<TrackableBehaviour>(); if (figura) { figura.RegisterTrackableEventHandler (this); } }
void OnDisable() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.UnregisterTrackableEventHandler(this); } }
void Start () { Debug.Log("Pogas sakums"); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour> (); if (mTrackableBehaviour) { Debug.Log ("mTrackableBehaviour found in DefaultTrackableEventHandler"); mTrackableBehaviour.RegisterTrackableEventHandler (this); } }
protected virtual void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } Vuforia.CameraDevice.Instance.SetFocusMode(Vuforia.CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO); }
void Start() { first = true; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } audioSource = GetComponent <AudioSource>(); }
protected virtual void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { playing = false; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { trackableBehaviour = GetComponent <TrackableBehaviour>(); if (trackableBehaviour) { trackableBehaviour.RegisterTrackableEventHandler(this); } }
private void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (!mTrackableBehaviour) { Debug.LogError("Could not find the Trackable Behaviour", this); } mTrackableBehaviour.RegisterTrackableEventHandler(this); }
void Start() { gameManager = FindObjectOfType <GameManager>(); trackable = this.GetComponent <TrackableBehaviour>(); if (trackable) { trackable.RegisterTrackableEventHandler(this); } }
void Start() { m_CardInitialize = false; m_TrackableBehaviour = GetComponent <TrackableBehaviour>(); if (m_TrackableBehaviour) { m_TrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Awake() { _transform = transform; _trackableBehaviour = GetComponent<TrackableBehaviour>(); if (_trackableBehaviour) { _trackableBehaviour.RegisterTrackableEventHandler(this); } }
private void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } LoadingAnimation.SetUp(); }
void Start() { oscs = GameObject.Find("ARCamera").GetComponent <OSCsender>(); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
protected virtual void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterOnTrackableStatusChanged(OnTrackableStatusChanged); } }
void Start() { mBundleInstance = model; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
/// <summary> /// This method is used to set the world center in the Unity editor in /// "USER" mode. Switching modes is not supported at runtime. /// </summary> public void SetWorldCenter(TrackableBehaviour value) { if (Application.isPlaying) { return; } mWorldCenter = value; }
void Start() { StartCoroutine(DownloadAndCache()); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterOnTrackableStatusChanged(OnTrackableStateChanged); } }
protected virtual void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } scenelist = new List <GameObject>(); }
void Start() { //gameObject.AddComponent<EnemyAI> (); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { animator_ = GetComponent <Animator> (); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
public GameObject anchoreState; //it is object Mid Air Stage or Ground Plane Stage //public UnityEngine.UI.Image imageIndicator; //it is my indicator for detection image target protected virtual void Start() { anchoreState.SetActive(false); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
protected virtual void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } this.gameObject.GetComponent <MultiTargetBehaviour>().enabled = false; }
protected virtual void Start() { Debug.Log("inside Start func"); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } attack.SetActive(false); }
public override void SpawnSelf(GameObject ToadBPrefab, TrackableBehaviour parentObj) { //Debug.Log("++++++++++++ spawning insect mesh"); Vector3 startPos = parentObj.transform.position; startPos.x += -20f; startPos.y += -10f; myMesh = GameObject.Instantiate(ToadBPrefab, startPos, Quaternion.identity, parentObj.transform) as GameObject; }
void Start() { mTrackableBehaviour = transform.parent.GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO); }
// Use this for initialization void Start() { //Set up the event handler for tracking from Vuforia mTrackableBehaviour = GameObject.Find("ImageTarget").GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } /*BootsYellow = GetComponent<Renderer>().material; * LaceMat = GetComponent<Renderer>().material; * EyeletsMat = GetComponent<Renderer>().material; * EarmuffsBlack = GetComponent<Renderer>().material; * EarmuffsYellow = GetComponent<Renderer>().material; * EarmuffsMetal = GetComponent<Renderer>().material; * GlassesFrame = GetComponent<Renderer>().material; * GlassesLenses = GetComponent<Renderer>().material; * HatMat = GetComponent<Renderer>().material; * GlovesYellow = GetComponent<Renderer>().material; * GlovesBrown = GetComponent<Renderer>().material;*/ /*Color cl1 = BootsYellow.color; * Color cl2 = LaceMat.color; * Color cl3 = EyeletsMat.color; * Color cl4 = EarmuffsBlack.color; * Color cl5 = EarmuffsYellow.color; * Color cl6 = EarmuffsMetal.color; * Color cl7 = GlassesFrame.color; * Color cl8 = GlassesLenses.color; * Color cl9 = HatMat.color; * Color cl10 = GlovesYellow.color; * Color cl11 = GlovesBrown.color; * cl1.a=255; * cl2.a=255; * cl3.a=255; * cl4.a=255; * cl5.a=255; * cl6.a=255; * cl7.a=255; * cl8.a=111; * cl9.a=255; * cl10.a=255; * cl11.a=255; * BootsYellow.color = cl1; * LaceMat.color = cl2; * EyeletsMat.color = cl3; * EarmuffsBlack.color = cl4; * EarmuffsYellow.color = cl5; * EarmuffsMetal.color = cl6; * GlassesFrame.color = cl7; * GlassesLenses.color = cl8; * HatMat.color = cl9; * GlovesYellow.color = cl10; * GlovesBrown.color = cl11;*/ }
// This method is used to set the world center in the Unity editor in // "USER" mode. Switching modes is not supported at runtime. public void SetWorldCenter(TrackableBehaviour value) { if (!Application.isEditor) { return; } mWorldCenter = value; }
protected virtual void Start() { // Initialize trackableBehaviour component and event handler mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
protected virtual void Start() { anim = GetComponentInChildren <Animator>(); mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
public Tracker2(TrackableBehaviour b, int i, ConcurQueue<int> q) { tr = b; me = i; queue = q; if (tr) { tr.RegisterTrackableEventHandler (this); } }
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { bool stateDelta = newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED; if (stateDelta){ ASKWorker askworker = new ASKWorker (); Thread clientThread = new Thread(() => askworker.FetchObjects(queue, keys[me])); clientThread.Start (); } }
void Start() { mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } //text = GetComponentInChildren <TextMesh>(); }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } transform.SetParent(scene.transform); }
public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED) { OnTrackingFound(); } }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } //FindObjectOfType<Subtitles>().StartSubtitles(); //FindObjectOfType<Subtitles2>().StartSubtitles(); }
void Start() { m_CylinderTarget = FindObjectOfType(typeof(CylinderTargetAbstractBehaviour)) as CylinderTargetAbstractBehaviour; mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { targetControl = GetComponentInChildren <TargetControl> (); mTrackableBehaviour = GetComponent <TrackableBehaviour> (); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
void Start() { // Get GameManager instance gameManager = GameManager.Instance(); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { Debug.Log ("OnTrackableStateChanged = " + newStatus.ToString ()); if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED) { OnTrackingFound (); } else { OnTrackingLost (); } }
public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) { isTracked = true; } else isTracked = false; }
void Start() { eventosMarcador = ControladorDelJuego.ObtenerComponente<EventosMarcador>("ControladorDelJuego"); mTrackableBehaviour = GetComponent<TrackableBehaviour> (); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler (this); } OnTrackingLost (); }
void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } #endregion // UNTIY_MONOBEHAVIOUR_METHODS }
void OnEnable() { // set up global events if needed mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); }else{ Debug.LogError("PlayMakerVuforiaTrackableProxy required a TrackableBehaviour component",this); } }
void Start() { UnityChan= GameObject.Find("unitychan"); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } OnTrackingLost(); }
void Start() { Dragon = GameObject.Find("Chair"); controls = (GameObject.Find("controls").GetComponent(typeof(GUITexture))) as GUITexture; mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } OnTrackingLost(); }
/// <summary> /// Implementation of the ITrackableEventHandler function called when the /// tracking state changes. /// </summary> public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) { jsontest (); OnTrackingFound (); } else { OnTrackingLost (); } }
void Start() { Dragon = GameObject.Find("Chair"); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } OnTrackingLost(); }
// Position a Trackable relative to the Camera. protected void PositionTrackable(TrackableBehaviour trackableBehaviour, Camera arCamera, QCARManager.PoseData camToTargetPose) { trackableBehaviour.transform.position = arCamera.transform.TransformPoint(camToTargetPose.position); trackableBehaviour.transform.rotation = arCamera.transform.rotation * camToTargetPose.orientation * Quaternion.AngleAxis(270, Vector3.left); }
// Use this for initialization void Start() { lastTime = Time.time; enemies = new ArrayList(); mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } t_mvida.text = "Vida : " + live; }
/// <summary> /// Implementation of the ITrackableEventHandler function called when the /// tracking state changes. /// </summary> public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED) { OnTrackingFound (); eventosMarcador.MarcadorEncontrado (); } else { OnTrackingLost (); eventosMarcador.MarcadorPerdido (); } }