Пример #1
0
    // Use this for initialization
    void Start()
    {
        if (ts == null)
        {
            ts = gameObject.GetComponent <TrackSpawner>();
        }

        useTrains      = true;
        nextEmptyTrack = false;
    }
 public static void setSpawner(TrackSpawner spawner)
 {
     s_spawner = spawner;
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     spawn = gameObject.GetComponent <TrackSpawner>();
 }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     trackSpawner = GetComponent <TrackSpawner>();
 }