// Use this for initialization void Start() { if (ts == null) { ts = gameObject.GetComponent <TrackSpawner>(); } useTrains = true; nextEmptyTrack = false; }
public static void setSpawner(TrackSpawner spawner) { s_spawner = spawner; }
// Use this for initialization void Start() { spawn = gameObject.GetComponent <TrackSpawner>(); }
// Start is called before the first frame update void Start() { trackSpawner = GetComponent <TrackSpawner>(); }