Пример #1
0
        /// <summary>
        ///     Fired when MediaPlayer is ready to play the track
        /// </summary>
        private void MediaPlayer_MediaOpened(MediaPlayer sender, object args)
        {
            // wait for media to be ready
            sender.Play();

            if (CurrentTrack == null)
            {
                return;
            }

            Debug.WriteLine("New Track" + CurrentTrack.Song.Name);

            if (TrackChanged != null)
            {
                TrackChanged.Invoke(this, CurrentTrack.SongId);
            }

            try
            {
                CurrentTrack.Song.PlayCount++;
                CurrentTrack.Song.LastPlayed = DateTime.Now;
                _sql.UpdateItemAsync(CurrentTrack.Song).Wait();
            }
            catch { }
        }
Пример #2
0
        public void Push(PlexTrack track)
        {
            lock (tracks)
                tracks.AddFirst(track);

            TrackChanged?.Invoke(this, new EventArgs());
        }
Пример #3
0
        /// <summary>
        ///     Raised when a message is recieved from the foreground app
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void BackgroundMediaPlayer_MessageReceivedFromForeground(object sender,
                                                                         MediaPlayerDataReceivedEventArgs e)
        {
            var message = MessageHelper.ParseMessage(e.Data);

            if (message is AppSuspendedMessage)
            {
                AppSuspended?.Invoke(this, null);
            }
            else if (message is AppResumedMessage)
            {
                AppResumed?.Invoke(this, null);
            }
            else if (message is StartPlaybackMessage)
            {
                StartPlayback?.Invoke(this, null);
            }
            else if (message is SkipNextMessage)
            {
                SkipToNext?.Invoke(this, null);
            }
            else if (message is SkipPreviousMessage)
            {
                SkipToPrev?.Invoke(this, null);
            }
            else
            {
                var changedMessage = message as TrackChangedMessage;
                if (changedMessage != null)
                {
                    TrackChanged?.Invoke(this, changedMessage.QueueId);
                }

                else
                {
                    var playlistMessage = message as UpdatePlaylistMessage;
                    if (playlistMessage != null)
                    {
                        UpdatePlaylist?.Invoke(this, playlistMessage.Tracks);
                    }

                    else
                    {
                        var addMessage = message as AddToPlaylistMessage;
                        if (addMessage != null)
                        {
                            AddToPlaylist?.Invoke(addMessage.Tracks, addMessage.Position);
                        }
                        else
                        {
                            var updateMessage = message as UpdateUrlMessage;
                            if (updateMessage != null)
                            {
                                TrackUpdateUrl?.Invoke(this, updateMessage);
                            }
                        }
                    }
                }
            }
        }
Пример #4
0
        public void Rearrange(int from, int to)
        {
            lock (tracks)
            {
                // rearrange
                var track = tracks[from];
                tracks.RemoveAt(from);
                tracks.Insert(to, track);

                // reset
                ResetPlayedIndexes();

                // fix current
                if (from <= Current || to <= Current)
                {
                    if (from == Current)
                    {
                        current = to;
                    }
                    else if (to > Current)
                    {
                        current--;
                    }
                    else if (to <= Current)
                    {
                        current++;
                    }
                }
            }

            TrackChanged?.Invoke(this, new EventArgs());
        }
Пример #5
0
        void HandleMediaPlayerMediaOpened(MediaPlayer sender, object args)
        {
            if (isFirstOpen)
            {
                isFirstOpen = false;
                double percentage = ApplicationSettings.GetSettingsValue <double>(ApplicationSettings.CURRENT_TRACK_PERCENTAGE, 0.0);
                ApplicationSettings.PutSettingsValue(ApplicationSettings.CURRENT_TRACK_PERCENTAGE, 0.0);

                if (percentage > 0)
                {
                    Logger.Current.Log(new CallerInfo(), LogLevel.Info, "Length Total {0}", mediaPlayer.NaturalDuration.Ticks);

                    mediaPlayer.Position = TimeSpan.FromTicks((long)(mediaPlayer.NaturalDuration.Ticks * percentage));
                }
            }

            int trackId = ApplicationSettings.GetSettingsValue <int>(ApplicationSettings.CURRENT_PLAYQUEUE_POSITION, 0);

            Logger.Current.Log(new CallerInfo(), LogLevel.Info, "Trying to play row {0}", trackId);

            playingTrack = TrackInfo.TrackInfoFromRowId(trackId);
            TrackChanged.Invoke(this, playingTrack);

            if (playAfterOpen)
            {
                sender.Play();
            }
            else
            {
                playAfterOpen = true;
            }
        }
Пример #6
0
        public void Rearrange(int from, int to)
        {
            if (from == to)
            {
                return;
            }

            lock (tracks)
            {
                // remove
                var track = Remove(from);

                // get node by index
                LinkedListNode <PlexTrack> trackNode = tracks.First;

                for (int i = 0; i < to && trackNode != null; i++)
                {
                    trackNode = trackNode.Next;
                }

                if (trackNode == null)
                {
                    tracks.AddLast(track);
                }
                else
                {
                    tracks.AddBefore(trackNode, track);
                }
            }

            TrackChanged?.Invoke(this, new EventArgs());
        }
Пример #7
0
        private async Task OpenPlayable(IPlayable playable, IPlaylist playlist, bool openPlaying, bool openCrossfading, bool addToTempHistory)
        {
            _isOpeningTrack = true;
            if (CurrentTrack != null)
            {
                TrackChanged?.Invoke(this, new TrackChangedEventArgs(CurrentTrack, AudioEngine.TimePlaySourcePlayed));
            }
            CurrentTrack    = playable;
            CurrentPlaylist = playlist;

            if (await AudioEngine.OpenTrack(await playable.GetSoundSource(), IsCrossfadeEnabled && openCrossfading, 0))
            {
                var track = playable as PlayableBase;
                if (track != null)
                {
                    playlist?.GetBackHistory().Add(track);
                }

                NewTrackOpened?.Invoke(this, new NewTrackOpenedEventArgs(playable));

                if (addToTempHistory && (_tempHistory.Count == 0 || _tempHistory.Last().Item1 != playlist || _tempHistory.Last().Item2 != playable))
                {
                    _tempHistory.Add(Tuple.Create(playlist, playable));
                }

                if (openPlaying && !(IsCrossfadeEnabled && openCrossfading))
                {
                    await AudioEngine.TogglePlayPause();
                }
            }
            _isOpeningTrack = false;
        }
Пример #8
0
        public PlexTrack FromTracks(PlexTrack[] tracks, int current = -1)
        {
            lock (tracks)
            {
                this.tracks.Clear();

                foreach (var track in tracks)
                {
                    this.tracks.Add(track);
                }
            }

            if (current < 0)
            {
                var playback = PlaybackManager.GetInstance();
                current = playback.IsShuffle ? new Random().Next(0, this.tracks.Count - 1) : current;
            }

            ResetPlayedIndexes();
            var currentTrack = Play(current);

            TrackChanged?.Invoke(this, new EventArgs());

            return(currentTrack);
        }
Пример #9
0
        /// <summary>
        /// 接收到后台消息时的event handler
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void BackgroundMediaPlayer_MessageReceivedFromBackground(object sender, MediaPlayerDataReceivedEventArgs e)
        {
            lock (o)
            {
                TrackChangeMessage trackChangeMessage;
                if (MessageService.TryParseMessage(e.Data, out trackChangeMessage))
                {
                    TrackChangedEventArgs args = new TrackChangedEventArgs();
                    args.OldTrack = CurrentPlayingIndex;
                    args.NewTrack = trackChangeMessage.TrackIndex;
                    TrackChanged?.Invoke(this, args);
                    DispatcherHelper.CheckBeginInvokeOnUI(() =>
                    {
                        new ViewModelLocator().Main.CurrentIndex = trackChangeMessage.TrackIndex;
                    });
                    CurrentPlayingIndex = trackChangeMessage.TrackIndex;
                    //int index = Playlist.FindIndex(p => p.FileName == trackChangeMessage.TrackFile);
                    //TrackChangedEventArgs args = new TrackChangedEventArgs();
                    //args.OldTrack = CurrentPlayingIndex;
                    //args.NewTrack = index;
                    //TrackChanged?.Invoke(this, args);

                    //CurrentPlayingIndex = index;
                    return;
                }

                BackgroundAudioTaskStopedMessage backgroundAudioTaskStopedMessage;
                if (MessageService.TryParseMessage(e.Data, out backgroundAudioTaskStopedMessage))
                {
                    return;
                }
            }
        }
Пример #10
0
 /// <summary>
 /// Fired when MediaPlayer is ready to play the track
 /// </summary>
 void MediaPlayer_MediaOpened(MediaPlayer sender, object args)
 {
     // wait for media to be ready
     sender.Play();
     Debug.WriteLine("Track Change! New Track is: " + this.CurrentTrackName);
     TrackChanged.Invoke(this, "Vocaloid Radio");
 }
Пример #11
0
 private void MediaPlayer_MediaOpened(MediaPlayer sender, object args)
 {
     // wait for media to be ready
     sender.Play();
     Debug.WriteLine("New Track" + CurrentTrackName);
     TrackChanged.Invoke(this, CurrentTrackName);
 }
Пример #12
0
        public PlexTrack Remove(int index)
        {
            LinkedListNode <PlexTrack> trackNode = tracks.First;

            lock (tracks)
            {
                for (int i = 0; i < index && trackNode != null; i++)
                {
                    trackNode = trackNode.Next;
                }

                if (trackNode != null)
                {
                    tracks.Remove(trackNode);
                }
            }

            if (trackNode == null)
            {
                return(null);
            }

            TrackChanged?.Invoke(this, new EventArgs());
            return(trackNode.Value);
        }
Пример #13
0
        private void Current_MediaOpened(MediaPlayer sender, object args)
        {
            //wait for media to be ready
            //sender.Play();

            TrackChanged?.Invoke(this, CurrentTrack?.Id);
        }
Пример #14
0
 private void OnTrackChanged(object sender, TrackChangeEventArgs e)
 {
     if (TrackChanged != null)
     {
         TrackChanged.Invoke(this, new EventArgs());
     }
 }
Пример #15
0
        private void beatmapChanged(ValueChangedEvent <WorkingBeatmap> beatmap)
        {
            TrackChangeDirection direction = TrackChangeDirection.None;

            if (current != null)
            {
                bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;

                if (audioEquals)
                {
                    direction = TrackChangeDirection.None;
                }
                else if (queuedDirection.HasValue)
                {
                    direction       = queuedDirection.Value;
                    queuedDirection = null;
                }
                else
                {
                    // figure out the best direction based on order in playlist.
                    var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
                    var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();

                    direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
                }
            }

            current = beatmap.NewValue;
            TrackChanged?.Invoke(current, direction);

            ResetTrackAdjustments();

            queuedDirection = null;
        }
Пример #16
0
        private async void PlayerService_TrackChanged(IPlayerService sender, TrackChangedEventArgs e)
        {
            _currentTrackId = e.TrackID;
            if (Tracks == null)
            {
                return;
            }

            if (_currentTrackId >= 0)
            {
                await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                {
                    if (CurrentTrack != null)
                    {
                        CurrentTrack.IsCurrent = false;
                    }

                    CurrentTrack           = Tracks[_currentTrackId];
                    CurrentTrack.IsCurrent = true;

                    _position = TimeSpan.Zero;
                    OnPropertyChanged(nameof(Position));

                    Duration = TimeSpan.FromSeconds(1);

                    TrackChanged?.Invoke(this, CurrentTrack);
                    ShowLyricsCommand.RaiseCanExecuteChanged();
                    DownloadTrackCommand.RaiseCanExecuteChanged();
                });

                LoadArtistImage(CurrentTrack.Track);
                LoadTrackImage(CurrentTrack.Track);
            }
        }
 /// <summary>
 /// Fired when MediaPlayer is ready to play the track
 /// </summary>
 void MediaPlayer_MediaOpened(MediaPlayer sender, object args)
 {
     // wait for media to be ready
     sender.Play();
     Debug.WriteLine("New Track" + this.CurrentTrackName);
     TrackChanged.Invoke(this, !string.IsNullOrEmpty(this.fileName) ? this.fileName : CurrentTrackName);
 }
Пример #18
0
 private void OnTrackChanged(int channelId, T track)
 {
     TrackChanged?.Invoke(this, new TrackChangedEvent <T>
     {
         Track     = track,
         ChannelId = channelId
     });
 }
Пример #19
0
 protected virtual void OnTrackChanged(int channelId, Track track)
 {
     TrackChanged?.Invoke(this, new TrackChange
     {
         Track     = track,
         ChannelId = channelId
     });
 }
Пример #20
0
 private void OnTrackChanged(string channel, ITrack current, ITrack next)
 {
     TrackChanged?.Invoke(this, new TrackChanged <ITrack>
     {
         Channel = channel,
         Current = current,
         Next    = next
     });
 }
        /// <summary>
        /// A public method allowing modules to give input csv files to the TrackModel.  This method
        /// takes the input files and parses them for insertion into the database.
        /// </summary>
        /// <param name="fName">The file name of the file to be parsed</param>
        /// <returns>A boolean corresponding to the success or failure of the file parsing and insertion</returns>
        public bool provideInputFile(string fName)
        {
            if (fName == null)
            {
                return(false);
            }

            if (!fName.EndsWith(".csv"))
            {
                return(false);
            }

            //Check if file is already in db, if so return true
            if (fName.Contains("red") || fName.Contains("RED") || fName.Contains("Red"))
            {
                if (_redLoaded == true)
                {
                    return(true);
                }
            }

            //Check if file is already in db, if so return true;
            if (fName.Contains("green") || fName.Contains("GREEN") || fName.Contains("Green"))
            {
                if (_greenLoaded == true)
                {
                    return(true);
                }
            }

            int res = _dbCreator.parseInputFile(fName);

            if (res == 0 && (fName.Contains("red") || fName.Contains("RED") || fName.Contains("Red")))
            {
                _redLoaded   = true;
                _changeState = TrackChanged.Red;
                alertTrackChanged();
            }

            if (res == 0 && (fName.Contains("green") || fName.Contains("GREEN") || fName.Contains("Green")))
            {
                _greenLoaded = true;
                _changeState = TrackChanged.Green;
                alertTrackChanged();
            }


            if (res == 0)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Пример #22
0
        private void changeBeatmap(WorkingBeatmap newWorking)
        {
            // This method can potentially be triggered multiple times as it is eagerly fired in next() / prev() to ensure correct execution order
            // (changeBeatmap must be called before consumers receive the bindable changed event, which is not the case when the local beatmap bindable is updated directly).
            if (newWorking == current)
            {
                return;
            }

            var lastWorking = current;

            TrackChangeDirection direction = TrackChangeDirection.None;

            bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) == true;

            if (current != null)
            {
                if (audioEquals)
                {
                    direction = TrackChangeDirection.None;
                }
                else if (queuedDirection.HasValue)
                {
                    direction       = queuedDirection.Value;
                    queuedDirection = null;
                }
                else
                {
                    // figure out the best direction based on order in playlist.
                    int last = getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count();
                    int next = newWorking == null ? -1 : getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count();

                    direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
                }
            }

            current = newWorking;

            if (lastWorking == null || !lastWorking.TryTransferTrack(current))
            {
                changeTrack();
            }

            TrackChanged?.Invoke(current, direction);

            ResetTrackAdjustments();

            queuedDirection = null;

            // this will be a noop if coming from the beatmapChanged event.
            // the exception is local operations like next/prev, where we want to complete loading the track before sending out a change.
            if (beatmap.Value != current && beatmap is Bindable <WorkingBeatmap> working)
            {
                working.Value = current;
            }
        }
Пример #23
0
        private void changeBeatmap(WorkingBeatmap newMap)
        {
            if (newMap == current)
            {
                return;
            }

            var lastWorkingMap = current;

            TrackChangeDirection direction = TrackChangeDirection.None;

            bool audioEquals = newMap?.BeatmapInfo.AudioEquals(current?.BeatmapInfo) ?? false;

            if (current != null)
            {
                if (audioEquals)
                {
                    direction = TrackChangeDirection.None;
                }
                else if (queuedDirection.HasValue)
                {
                    direction       = queuedDirection.Value;
                    queuedDirection = null;
                }
                else
                {
                    // figure out the best direction based on order in playlist.
                    var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
                    var next = newMap == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != newMap.BeatmapSetInfo?.ID).Count();

                    direction = last > next ? TrackChangeDirection.Previous : TrackChangeDirection.Next;
                }
            }

            current = newMap;

            if (!audioEquals || CurrentTrack.IsDummyDevice)
            {
                changeTrack();
            }
            else
            {
                // transfer still valid track to new working beatmap
                current.TransferTrack(lastWorkingMap.Track);
            }

            TrackChanged?.Invoke(current, direction);

            queuedDirection = null;

            if (beatmap.Value != current && beatmap is Bindable <WorkingBeatmap> working)
            {
                working.Value = current;
            }
        }
 private void HandleTrackMessage(TrackDto track)
 {
     CurrentTrack = new Track
     {
         Artist      = track.Artist,
         Title       = track.Title,
         Album       = track.Album,
         AlbumArtUrl = track.AlbumArt
     };
     TrackChanged?.Invoke(this, new TrackChangedEventArgs(CurrentTrack));
 }
Пример #25
0
    protected override void OnTrackChanged(TrackChanged e)
    {
        if (e != null)
        {
            // Load the Album Art for the new Track
            LoadAlbumArt(e.NewTrack, m_albumArtResolution);
            SetTrackInfo(e.NewTrack.Title, e.NewTrack.Album, String.Join(", ", e.NewTrack.Artists.Select(x => x.Name)));

            UpdateSaveTrackBtn();
        }
    }
Пример #26
0
            private void DoTick()
            {
                _previousContext = _currentContext;
                try
                {
                    _currentContext = _api.GetPlayback();
                }
                catch (SpotifyWebApiException ex)
                {
                    MessageBox.Show(ex.Message);
                    Thread.Sleep(5000);
                    return;
                }

                try
                {
                    if (_currentContext == null)
                    {
                        return;
                    }

                    // Check volume change
                    if (CompareContext(c => c.Device?.VolumePercent, out var oldVolume, out var newVolume))
                    {
                        // Volume Changed
                        VolumeChanged?.Invoke(this,
                                              new VolumeChangeEventArgs(oldVolume.GetValueOrDefault(),
                                                                        newVolume.GetValueOrDefault()));
                    }

                    if (CompareContext(c => c.Item, out var oldTrack, out var newTrack))
                    {
                        // Track Changed
                        TrackChanged?.Invoke(this, new TrackChangeEventArgs(oldTrack, newTrack));
                    }

                    if (CompareContext(c => c.IsPlaying))
                    {
                        // Playstate Changed
                        PlayStateChanged?.Invoke(this, new PlayStateChangeEventArgs(_currentContext.IsPlaying));
                    }

                    if (CompareContext(c => c.ProgressMs, out var oldProgressMs, out var newProgressMs))
                    {
                        // Track Time Changed
                        TrackTimeChanged?.Invoke(this,
                                                 new TrackTimeChangeEventArgs(TimeSpan
                                                                              .FromMilliseconds(newProgressMs)));
                    }

                    Tick?.Invoke(this, new EventArgs());
                }
                catch { }
            }
Пример #27
0
        public void Refresh(PlaybackContext playback)
        {
            if (playback?.HasError() == false && playback.Item?.HasError() == false &&
                playback.Item.Id != currentTrackId)
            {
                var trackInfo = TrackInfoFactory.Create(playback.Item);

                currentTrackId = playback.Item.Id;

                TrackChanged?.Invoke(trackInfo);
            }
        }
Пример #28
0
        public void StartMusicInternal(QueueSong track)
        {
            if (track == null)
            {
                SkipToNext();
                return;
            }

            _currentTrack = track;
            SetTrackUri(track);
            TrackChanged?.Invoke(this, _currentTrack.Id);
        }
Пример #29
0
        public void AddRange(PlexTrack[] items)
        {
            lock (tracks)
            {
                foreach (var track in items)
                {
                    tracks.Add(track);
                }
            }

            TrackChanged?.Invoke(this, new EventArgs());
        }
        /// <summary>
        /// A public method allowing external modules to update variable attributes of a block.
        /// The attributes that are changable include the health state (broken, failed, healthy).
        /// That's it.
        /// </summary>
        /// <param name="bToUpdate">The IBlock object</param>
        /// <returns></returns>
        public bool requestUpdateBlock(IBlock bToUpdate)
        {
            if (bToUpdate == null)
            {
                return(false);
            }

            if (bToUpdate.BlockID == 0)
            {
                return(false);
            }

            IBlock oldBlock = this.requestBlockInfo(bToUpdate.BlockID, bToUpdate.Line);

            if (oldBlock == null)//If it doesnt exist, return false
            {
                return(false);
            }


            //Check state between the oldBlock and the newBlock.  If nothing changes, dont update, just return true
            if (oldBlock.State == bToUpdate.State)
            {
                return(true);
            }

            string updateString = _dbManager.createUpdate("BLOCK", bToUpdate);

            if (updateString == null)
            {
                return(false);
            }

            bool res = _dbManager.runUpdate(updateString);


            if (res)
            {
                //IF we're red
                if (bToUpdate.Line.Equals("Red", StringComparison.OrdinalIgnoreCase))
                {
                    _changeState = TrackChanged.Red;
                    alertTrackChanged();
                }
                else//We're green
                {
                    _changeState = TrackChanged.Green;
                    alertTrackChanged();
                }
            }
            return(res);
        }
Пример #31
0
        /// <summary>
        /// A constructor for the TrackModel module
        /// </summary>
        /// <param name="environment">Requires a reference to the surrounding environment object</param>
        public TrackModel(ISimulationEnvironment environment)
        {
            _redLoaded = false;
            _greenLoaded = false;
            _env = environment;
            _dbCreator = new DBCreator("",environment);
            _dbManager = new DBManager(_dbCreator.DBCon);

            _changeState = TrackChanged.None;

            IBlock redTemp = requestBlockInfo(1, "Red");
            IBlock greenTemp = requestBlockInfo(1, "Green");
            if (redTemp != null)
            {
                List<IBlock>[] tempBlockList=createBlockListArray(0);
                _dbCreator.populateTCs(tempBlockList, true);
                _changeState = TrackChanged.Red;
                _redLoaded = true;
            }

            if (greenTemp != null)
            {
                List<IBlock>[] tempBlockList = createBlockListArray(1);
                _dbCreator.populateTCs(tempBlockList, false);
                if (_changeState == TrackChanged.Red)
                    _changeState = TrackChanged.Both;
                else
                    _changeState = TrackChanged.Green;
                _greenLoaded = true;
            }

            if (_changeState != TrackChanged.None)
            {
                alertTrackChanged();
            }

            //_environment.Tick+=
        }
Пример #32
0
        /// <summary>
        /// A public method allowing modules to give input csv files to the TrackModel.  This method 
        /// takes the input files and parses them for insertion into the database.
        /// </summary>
        /// <param name="fName">The file name of the file to be parsed</param>
        /// <returns>A boolean corresponding to the success or failure of the file parsing and insertion</returns>
        public bool provideInputFile(string fName)
        {
            if (fName == null)
                return false;

            if (!fName.EndsWith(".csv"))
            {
                return false;
            }

            //Check if file is already in db, if so return true
            if (fName.Contains("red") || fName.Contains("RED") || fName.Contains("Red"))
            {
                if (_redLoaded == true)
                {
                    return true;
                }
            }

            //Check if file is already in db, if so return true;
            if (fName.Contains("green") || fName.Contains("GREEN") || fName.Contains("Green"))
            {
                if (_greenLoaded == true)
                {
                    return true;
                }
            }

            int res = _dbCreator.parseInputFile(fName);

            if ( res==0 && (fName.Contains("red") || fName.Contains("RED") || fName.Contains("Red")))
            {
                _redLoaded = true;
                _changeState = TrackChanged.Red;
                alertTrackChanged();
            }

            if (res==0 && (fName.Contains("green") || fName.Contains("GREEN") || fName.Contains("Green")))
            {
                _greenLoaded = true;
                _changeState = TrackChanged.Green;
                alertTrackChanged();
            }

            if (res == 0)
                return true;
            else
                return false;
        }
Пример #33
0
        /// <summary>
        /// A public method allowing external modules to update variable attributes of a block.
        /// The attributes that are changable include the health state (broken, failed, healthy).
        /// That's it.
        /// </summary>
        /// <param name="bToUpdate">The IBlock object</param>
        /// <returns></returns>
        public bool requestUpdateBlock(IBlock bToUpdate)
        {
            if (bToUpdate == null)
                return false;

            if (bToUpdate.BlockID == 0)
                return false;

            IBlock oldBlock=this.requestBlockInfo(bToUpdate.BlockID, bToUpdate.Line);
            if (oldBlock == null)//If it doesnt exist, return false
            {
                return false;
            }

            //Check state between the oldBlock and the newBlock.  If nothing changes, dont update, just return true
            if (oldBlock.State == bToUpdate.State)
            {
                return true;
            }

            string updateString = _dbManager.createUpdate("BLOCK", bToUpdate);
            if (updateString == null)
                return false;

            bool res = _dbManager.runUpdate(updateString);

            if (res)
            {
                //IF we're red
                if (bToUpdate.Line.Equals("Red", StringComparison.OrdinalIgnoreCase))
                {
                    _changeState = TrackChanged.Red;
                    alertTrackChanged();
                }
                else//We're green
                {
                    _changeState = TrackChanged.Green;
                    alertTrackChanged();
                }
            }
            return res;
        }
Пример #34
0
        /// <summary>
        /// This public method is used to allow other modules to request a change in switch state for
        /// a block.  
        /// </summary>
        /// <param name="bToUpdate"> An IBlock object with the updated switch state.</param>
        /// <returns>A boolean object representing the success or failure of the database update</returns>
        public bool requestUpdateSwitch(IBlock bToUpdate)
        {
            if (bToUpdate == null)
                return false;

            if (bToUpdate.hasSwitch() == false)
                return false;

            string updateString = _dbManager.createUpdate("SWITCH", bToUpdate);
            if (updateString == null)
                return false;

            bool res = _dbManager.runUpdate(updateString);

            //Update our "TRACK CHANGED" flag if necessary
            if (res)
            {
                //IF we're red
                if (bToUpdate.Line.Equals("Red", StringComparison.OrdinalIgnoreCase))
                {
                    _changeState = TrackChanged.Red;
                    alertTrackChanged();
                }
                else//We're green
                {
                    _changeState = TrackChanged.Green;
                    alertTrackChanged();
                }
            }
            return res;
        }