private void method_5(Track<int, int[]> difficulty, Track<int, int> sp, Track<int, NotesAtOffset> notes) { foreach (int current in sp.Keys) { int num = this.calculateOffset(current); int num2 = 0; if (sp[current] == 0) { num2 = 1; } else { int num4 = 0; if ((sp.Keys[sp.method_1(current + sp[current])] > current)) { num4 = notes.Keys[notes.method_1(sp.Keys[sp.method_1(current + sp[current])] - 1)]; } else { num4 = (current + sp[current]); } int num3 = this.calculateOffset(num4); //int num3 = this.method_2((sp.Keys[sp.method_1(current + sp[current])] > current) ? notes.Keys[notes.method_1(sp.Keys[sp.method_1(current + sp[current])] - 1)] : (current + sp[current])); num2 = (num3 - num); } //int num2 = (sp[current] == 0) ? 1 : (this.method_2((sp.Keys[sp.method_1(current + sp[current])] > current) ? notes.Keys[notes.method_1(sp.Keys[sp.method_1(current + sp[current])] - 1)] : (current + sp[current])) - num); difficulty.Add(num, new int[] { num2, notes.method_3(current, current + sp[current]) }); } }