protected void TraceRay <TPayload>( RaytracingAccelerationStructure accelerationStructure, ref TPayload payload, RayDesc desc, uint instanceInclusionMask, uint rayContributionToHitGroupIndex, uint multiplierForGeometryContributionToHitGroupIndex, uint missShaderIndex, TraceRayFlags flags = TraceRayFlags.None ) => throw null !;
public void TraceRayInline( RaytracingAccelerationStructure accelerationStructure, RayDesc ray, uint instanceInclusionMask, TraceRayFlags flags = TraceRayFlags.None ) => throw null !;