Пример #1
0
        /// <summary>
        /// Loads and sets the player's specific content and settings.
        /// </summary>
        /// <param name="model">Model</param>
        /// <param name="position">Position</param>
        /// <param name="azimuth">Azimuth</param>
        /// <param name="worldTransform">The world transform matrix</param>
        public new void Load(Model model, PositionInTown position, double azimuth, Matrix worldTransform)
        {
            base.Load(model, position, azimuth, worldTransform);

            Content = new TownQuarterOwnerContent
            {
                AllyHumanModel  = Game.Content.Load <Model>("Objects/Humans/botBlue"),
                FlagModel       = Game.Content.Load <Model>("Objects/Decorations/flagBlue2"),
                RoadSignTexture = Game.Content.Load <Texture2D>("Textures/roadSignBlue"),
                ColorTexture    = Game.Content.Load <Texture2D>("Textures/blue"),
                DrawingColor    = System.Drawing.Color.Blue
            };
        }
Пример #2
0
        /// <summary>
        /// Loads and sets the opponent specific content and settings
        /// </summary>
        /// <param name="model">Model</param>
        /// <param name="position">Postion</param>
        /// <param name="azimuth">Azimuth</param>
        /// <param name="worldTransform">World transform matrix</param>
        public void Load(Model model, PositionInTown position, double azimuth, Matrix worldTransform)
        {
            base.Load(model, position, 0, azimuth, worldTransform);

            Content = new TownQuarterOwnerContent
            {
                AllyHumanModel  = Game.Content.Load <Model>("Objects/Humans/botYellow"),
                FlagModel       = Game.Content.Load <Model>("Objects/Decorations/flagYellow2"),
                RoadSignTexture = Game.Content.Load <Texture2D>("Textures/roadSignYellow"),
                ColorTexture    = Game.Content.Load <Texture2D>("Textures/yellow"),
                DrawingColor    = System.Drawing.Color.Yellow
            };

            Running = true;
        }
Пример #3
0
        /// <summary>
        /// Loads and sets the player's specific content and settings.
        /// </summary>
        /// <param name="model">Model</param>
        /// <param name="position">Position</param>
        /// <param name="azimuth">Azimuth</param>
        /// <param name="worldTransform">The world transform matrix</param>
        public new void Load(Model model, PositionInTown position, double azimuth, Matrix worldTransform)
        {
            base.Load(model, position, azimuth, worldTransform);

            Content = new TownQuarterOwnerContent
            {
                AllyHumanModel = Game.Content.Load<Model>("Objects/Humans/botBlue"),
                FlagModel = Game.Content.Load<Model>("Objects/Decorations/flagBlue2"),
                RoadSignTexture = Game.Content.Load<Texture2D>("Textures/roadSignBlue"),
                ColorTexture = Game.Content.Load<Texture2D>("Textures/blue"),
                DrawingColor = System.Drawing.Color.Blue
            };
        }
Пример #4
0
        /// <summary>
        /// Loads and sets the opponent specific content and settings
        /// </summary>
        /// <param name="model">Model</param>
        /// <param name="position">Postion</param>
        /// <param name="azimuth">Azimuth</param>
        /// <param name="worldTransform">World transform matrix</param>
        public void Load(Model model, PositionInTown position, double azimuth, Matrix worldTransform)
        {
            base.Load(model, position, 0, azimuth, worldTransform);

            Content = new TownQuarterOwnerContent
            {
                AllyHumanModel = Game.Content.Load<Model>("Objects/Humans/botYellow"),
                FlagModel = Game.Content.Load<Model>("Objects/Decorations/flagYellow2"),
                RoadSignTexture = Game.Content.Load<Texture2D>("Textures/roadSignYellow"),
                ColorTexture = Game.Content.Load<Texture2D>("Textures/yellow"),
                DrawingColor = System.Drawing.Color.Yellow
            };

            Running = true;
        }