// Start is called before the first frame update void Start() { if (!townHallManager) { townHallManager = FindObjectOfType <TownHallManager>(); } if (!townHouseManager) { townHouseManager = FindObjectOfType <TownHouseManager>(); } }
// Start is called before the first frame update void Start() { if (!manager) { manager = FindObjectOfType <TownHallManager>(); } if (!resources) { resources = GetComponentInChildren <TownHallResource>(); } if (!hitCollider) { hitCollider = GetComponent <BoxCollider>(); } }