private void SetupTargeting() { towerTargeting = ElementUtility.TowerTargetingForBaseElement(elements.Peek()); if (towerTargeting == TowerTargeting.Ground) { GenerateTargetObject(); } }
public void Construct(Vector3 position, TowerData towerData, CreepsManager creepsManager, Bullet.Factory bulletFactory) { TowerData = towerData; TowerParameters = new TowerParameters(TowerData); _towerVisual = new TowerVisual(this, TowerData); _towerTargeting = new TowerTargeting(this, creepsManager); _towerShooting = new TowerShooting(this, bulletFactory); gameObject.transform.position = position; _towerVisual.SetupVisual(); }
// Update is called once per frame void Update() { if (ResourceSystem.Instance.EnergyMax < ActiveTowers.Count) { for (int i = ResourceSystem.Instance.EnergyMax; i < ActiveTowers.Count; i++) { if (ActiveTowers[i].CompareTag("Energy")) { MiningTower tower = ActiveTowers[i].GetComponent <MiningTower>(); tower.EffectWorking = false; } else if (ActiveTowers[i].CompareTag("Tower")) { TowerTargeting tower = ActiveTowers[i].GetComponent <TowerTargeting>(); tower.EffectWorking = false; } } Debug.Log("Too many towers"); } }
private void ActivateTowers() { //activate all of the towers that are within the active energy range for (int i = 0; i < ResourceSystem.Instance.GetEnergy(); i++) { if (i > ActiveTowers.Count - 1) { break; } if (ActiveTowers[i].CompareTag("Energy")) { MiningTower tower = ActiveTowers[i].GetComponent <MiningTower>(); tower.EffectWorking = true; } else if (ActiveTowers[i].CompareTag("Tower")) { TowerTargeting tower = ActiveTowers[i].GetComponent <TowerTargeting>(); tower.EffectWorking = true; } } }
public void Awake() { anim = GetComponentInChildren<Animator>(); renderers = GetComponentsInChildren<Renderer>(); targeting = FindObjectOfType<TowerTargeting>(); targets = GetComponentsInChildren<TowerTarget>(); myEffect = GetComponent<Effect>(); wayPointController = GetComponentInChildren<WaypointController>(); InitGem(); for (int i = 0; i < targets.Length; i++) { targets[i].Init(this); } //get this towers waypoints if (wayPointController.transform.childCount > 0) { for (int i = 0; i <= wayPointController.transform.childCount - 1; i++) { wayPoints.Add(wayPointController.transform.GetChild(i)); } } // always start by trying to cull StartCulling(); }