private void Awake() { gm = GameManager.gameManager; gm.BackToTowerSelcet(); instance = this; dragingImage = Resources.Load <GameObject>("Play/드래깅이미지"); towerSocketImage = towerSockets[0].GetComponent <Image>().sprite; CreateTowerObjList(); }
private void Awake() { TSManager = TowerSelectingManager.instance; gm = GameManager.gameManager; }
private void Start() { gm = GameManager.gameManager; tm = TowerSelectingManager.instance; }