private void Start() { placer = TowerPlacer.Instance; placer.OnTowerPlaced += LoadInstrumentBeatmapperAtEndOfUpdate; towerProgression = TowerProgression.Instance; towerProgression.OnTowerLevelUp += LevelUpTower; }
private void Start() { towerPlacer = TowerPlacer.Instance; towerPlacer.OnTowerPlaced += UnlockInstrument; towerProgression = TowerProgression.Instance; towerProgression.OnTowerLevelUp += LevelUpTowerUi; }