private void Update() { if (hasAuthority) { SelectTower(); if (Input.GetButtonDown("Fire1")) { towerPlacer.ClientEnableDisabledTower(); string ErrorReturn = towerPlacer.ErrorPlacement(); if (ErrorReturn != default(string)) { PutError(ErrorReturn); } } if (Input.GetButtonDown("Cancel")) { towerPlacer.ClientCancelSpawning(); } } }
private void StateChangeToDisable() { towerPlacer.ClientCancelSpawning(); }