Пример #1
0
 public override void OnExit(string nextState = "")
 {
     //for (int i = 0; i < m_States.Count; i++)
     //{
     //    m_States.Values.ElementAt(i).OnExit();
     //}
     m_StartLevelCanvas.enabled = false;
     m_Canvas.enabled           = false;
     m_ConstructUIController.Disable();
     m_UIRangeIndicator.Invisible();
     m_TowerManager.ClearAll();
     m_MonsterManager.ClearAll();
 }