//Override so that priorities work public virtual double GetPriority(TowerInstance ti, Vector3 pos) { return(ti.GetPriority() * 20 / Math.Pow(Vector3.Distance(ti.GetPosition(), pos), 2)); }
//Override so that priorities work public virtual double GetPriority(TowerInstance ti, Vector3 pos) { return(ti.GetPriority() * 20 / Math.Pow(Vector3.Distance(ti.GetPosition(), pos), 2)); }