public static EquipmentNode GetEquipmentNode(this Game game, string key) { return(TowerDataStore.GetEquipmentNode(key)); }
public static TowerClassData GetTowerClassData(this Game game, TowerBaseType towerBaseType) { return(TowerDataStore.GetTowerClassData(towerBaseType)); }
public static TowerUpgradeLayout GetTowerUpgradeLayout(this Game game, string towerId) { return(TowerDataStore.GetTowerUpgradeLayout(towerId)); }
public static Graph GetTowerGraphForChild(this Game game, string towerId) { return(TowerDataStore.GetTowerGraphForChild(towerId)); }
public static TowerRootNode GetTowerNode(this Game game, string key) { return(TowerDataStore.GetTowerNode(key)); }
public static TrinketDisplayData GetTrinketDisplayData(this Game game) { return(TowerDataStore.GetTrinketDisplayData()); }
public static PlayerPowerData GetPlayerPowerData(this Game game) { return(TowerDataStore.GetPlayerPowerData()); }
public static PlayerPowerNode GetPowerNode(this Game game, string key) { return(TowerDataStore.GetPowerNode(key)); }